• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 89 90 91 92 93 … 547 Next »
NPCs kinda suck

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

NPCs kinda suck
Offline boxcartenant
05-04-2015, 09:21 PM, (This post was last modified: 05-04-2015, 09:25 PM by boxcartenant.)
#18
Member
Posts: 31
Threads: 6
Joined: Mar 2014

(05-04-2015, 02:07 PM)Karst Wrote:
(05-03-2015, 06:33 AM)boxcartenant Wrote: but it's like the NPCs are intended to be just background objects.

That's the point.

Sure it makes flying around a little more interesting if NPCs can actually pose a threat, but it makes player interaction much more of a hassle, and player interaction is what this server is mainly about.
Trying to roleplay with someone with hostile NPCs around? You'll have to balance typing with dodging and shooting.
Trying to have a good pvp encounter? The NPCs will influence the outcome.

Anyone who was around for the god-tier IMG NPCs in Tau-23 that had debs and class 9 guns will know why we don't have strong NPCs anymore.

(05-03-2015, 07:52 PM)boxcartenant Wrote: I understand that the moderators want this game experience to have a focus on player interaction, and that's fine and good. However, there should be areas where player interaction is more easy or more difficult, depending on each player's faction relationships. Wouldn't it make sense if it were "unwise" for two civilians to sit and chat in pirate space? Because right now, that's perfectly fine, and the only place where players have to be aware of their surroundings is at the far edge of the galaxy.

...

Then, significantly reduce the frequency of AI encounters. Perhaps limit them entirely to encounters with AI who are flying patrol routs (if they aren't already. If they are already, then reduce AI respawn rate). This would make space feel more real, because, for example, buying an expensive radar would be imperative for smugglers. A person wanting to do an especially dangerous trade rout might even have to learn the AI patrol paths to protect himself (almost as if the player's ship were actually in a hostile part of space).

The only instance where your objection is relevant is when a player from faction A is having an encounter with a player from faction B in an area exclusively patrolled by NPCs from faction B. NPCs from faction C absolutely should interrupt your encounter if you're in their way. (e.g. If you're civilian, and you're encountering a police, you should have to move the encounter out of pirate space to stay safe.)

So, if the NPCs have fixed patrol routs, and you're concerned about your NPCs from your faction shooting the player you've encountered, then you could move your PVP encounter to a more neutral area. Anyway, if you're at war with faction B, then your allies just might shoot faction B people, and you would be wise in real life as well as in RP to move all pleasantries with the enemy to a discrete location.

(05-04-2015, 02:20 PM)SpaceTime Wrote: Jump Gate turrets should get a nerf imo.

Holy smokes, no. The last thing this game needs is less danger. If a jump gate is shooting you, it's because it's supposed to be a bulwark protecting its territory from your faction.

Kill a whale; save a giant squid.
Reply  


Messages In This Thread
NPCs kinda suck - by boxcartenant - 05-03-2015, 06:33 AM
RE: NPCs kinda suck - by FynnMcScrap - 05-03-2015, 06:48 AM
RE: NPCs kinda suck - by Sabru - 05-03-2015, 06:57 AM
RE: NPCs kinda suck - by icedsdcard - 05-03-2015, 07:19 AM
RE: NPCs kinda suck - by Fluffyball - 05-03-2015, 10:54 AM
RE: NPCs kinda suck - by Komitoza - 05-03-2015, 12:03 PM
RE: NPCs kinda suck - by Fluffyball - 05-03-2015, 12:11 PM
RE: NPCs kinda suck - by Komitoza - 05-03-2015, 12:25 PM
RE: NPCs kinda suck - by Crackling - 05-03-2015, 01:03 PM
RE: NPCs kinda suck - by Whenawhere - 05-03-2015, 01:49 PM
RE: NPCs kinda suck - by Lord Caedus - 05-03-2015, 06:32 PM
RE: NPCs kinda suck - by boxcartenant - 05-03-2015, 07:52 PM
RE: NPCs kinda suck - by Lord Caedus - 05-03-2015, 07:58 PM
RE: NPCs kinda suck - by Karst - 05-04-2015, 02:07 PM
RE: NPCs kinda suck - by SpaceTime - 05-04-2015, 02:20 PM
RE: NPCs kinda suck - by Fluffyball - 05-04-2015, 02:24 PM
RE: NPCs kinda suck - by Wesker - 05-04-2015, 03:18 PM
RE: NPCs kinda suck - by boxcartenant - 05-04-2015, 09:21 PM
RE: NPCs kinda suck - by Fluffyball - 05-04-2015, 09:31 PM
RE: NPCs kinda suck - by boxcartenant - 05-04-2015, 10:34 PM
RE: NPCs kinda suck - by boxcartenant - 05-06-2015, 03:50 AM
RE: NPCs kinda suck - by Karst - 05-06-2015, 12:18 PM
RE: NPCs kinda suck - by zslayern - 05-06-2015, 04:13 AM
RE: NPCs kinda suck - by sindroms - 05-06-2015, 12:26 PM
RE: NPCs kinda suck - by nOmnomnOm - 05-06-2015, 12:52 PM
RE: NPCs kinda suck - by Komitoza - 05-06-2015, 01:07 PM
RE: NPCs kinda suck - by Eugen - 05-06-2015, 01:19 PM
RE: NPCs kinda suck - by boxcartenant - 05-06-2015, 07:57 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode