@...
I wouldn't say trading has little RP to cover its credit making since making money is the role of a trader, same with mining, there is very little wiggle room for creativity in that respect. Though the quality of RP is not the topic of the thread it was an explanation for my desire to change smuggling.
@jammi
My stance has always been for change. You need only read the replies to this thread to see how folks view smuggling, only a single post that doesn't mention price changes and I would wager you'd find the same if you looked through previous discussions on the topic, that is what I meant by credit focused.
As for how to get smugglers on the lanes, the jumpholes don't need deleting just changing so only small ships can use them freely. That would allow pirates to happily fly around without disruption, grant use to freighters as something other than stepping stones, make jumpdrives slightly more useful and actually give TLAGS a purpose.
In theory it would be a small handful of jumpholes that would recieve the changes, either ones leading into a House or those leading into a Capital system (I'd personally vote for JH's in the outer systems to prevent gate camping.)
This idea is simply to get smugglers seen, there is still the issue with the length of routes and an absolute tangle when it comes to smuggler v lawful meetings (stubborness on both sides is a major factor.)
As for mentality, that is something created out of circumstance (in this case the "don't be seen" rule) we tweak the circumstance and eventually the mindset will adapt, at least in theory.