*takes off his mod hat for this thread; dons conspirator hat*
As some have undoubtedly mentioned, this has many ill affects on systems such as Omega-3, Cortez, Magellan, Hudson, and likely more. All those have more than sufficient roleplay reasoning behind the nearby lawfuls to enforce legislation there, and now they cannot.
Additionally, non-House nations such as (but not limited to) GMG and CR now have more authority to enforce their laws in systems within their ZoI than Houses do. So where Liberty or Bretonia are now magically barred from upholding the Treaty of Curacao, Crayter can still do so. I'll be quite frank; it's nonsensical. Yes, for some systems, I can see the reasoning here. Kepler, Galileo, Omega-5, and a few others are supposed to be lawless. But throwing a blanket over all of these doesn't work, and will lead to increasing complaints over time. Also, using the rules to forcibly nullify the fulfillment of well established roleplay (Treaty of Curacao, Settlement of Sprague, etc.) is verging on atrocious.
As with this previous announcement regarding the nerfing of law enforcement (which was supposedly going to get revised, but no further change nor announcement ever occurred), this is rather poorly thought through. Good decent idea, with bad implementation.
"You see what your knowledge tells you you're seeing. ... how, what you think the universe is, and how you react to that in everything you do, depends on what you know. And when that knowledge changes, for you, the universe changes. And that is as true for the whole of society as that is for the individual. We all are what we know, today. What we knew yesterday, was different; and so were we."
- James Burke, The Day the Universe Changed (1985)