Quote: It got consumed by countries ''aka houses'' and turned into civilization and not left to be a lawless place where crimes, drugs, killings and what not thrived.
That's an interpretation some players think is valid.
But who decided that you managed to conquer it? To civilize it? And that you were successful?
Would these systems still look like they do (base locations, etc) -IF- Houses managed?
Answer is: they did not manage.
Bc then FP1 would not be in a O3 central position with Sairs staging from there. Freistadt would not be the central lane station in O7. Dozens of bases would be replaced by (boring) lawful bases, systems would end boring and bland. There are countless systems that would look radically different -IF- Houses really were in control.
What Houses managed is: They -STARTED- to push into the borderworld systems. Examples: O7: a Battleship. O3: a planet colonization project in its early stages.
I think this process should take a bit.
Years, to be precise. Decades irply.
And not: "We are here now. All is clear and orderly and safe. Here, laws. Here, police. Now behave or get shafted big time."
And, another thought:
What happened to colonies after the motherlands lost wars or wasted massive amounts of resources in wars? They all lost their colonies. Looking at Disco Houses, I heavily doubt that despite the understandable appetite for new systems, they can actually pull it off as easily as many seem to think. Controlling a system is a huge thing, time and ressource consuming.
So, yes. Wild West and independence for the "Independent Border Worlds" (excluding perhaps the main lanes, and a few k around the lawful bases - represented by the changed ID however).
Rest: wilderness, lawlessness (like... NY Badlands. Right there, Wild West, in the main capital, a few k off the lanes).
Yes, Houses are trying and their Navies should have some presence there (as there is already rp and the process should be rped actively), but: no laws can be enforced to avoid things like "you shot someone in BW, pay X or there will be consequences Y" to represent that they do not manage to do it yet.
That's what it should be in my opinion.
Middle ground between "total lawlessness" (as in vanilla) and "totally tame and under House control" (as many in here tend to think). A long process in which Houses try and get a foothold, but it's still faaaar out of their control.
Jack
Afaik Sairs don't stage attacks off from FP1, but that freeport already had to face a lot of trouble because of harboring criminals who were preying on Bret corps quite often, only to draw BAF attention to the Freeport they were residing at. What do you think, how many troubles like that will the Freeport survive until Admins/Devs think "hey, let's bring RP consequences again"? That it still exists as a freeport is one of Disco's well known features, usually called "lack of logic" or "no consequences".
I guess same applies to Freistadt, if you harbor criminals and the police/navy gets to know it, you either comply with them, or get shot in the face by your friendly neighbor turtle. Or, you know, since it's Disco, cry loud enough and police/navy allowances will be nerfed enough to make you technically invincible in such situations.
Sure, the process should not happen overnight, but guess what, it doesn't. It is slow enough already, doesn't need more slowing, not to mention a 180° turn...
The difference between irl colonies going independent after motherland losing wars and Disco stuff is that here the colonies are usually far less isolated from the motherland. If, let's say, GRN forces occupying Tau-44 would declare themselves independent after main fleet getting pushed back to Gallia, then your analogy would fit that situation.
We've always had the wilderness you are talking about, Badlands, and all the other clouds and fields away from lanes being lawless areas of space. We still have half of Omegas for no man's land, for your Wild West, these things are nothing new. What's new is that now authorities can't protect even the lanes between their house and out-of-house assets like they used to. And that's not really the middle ground you are preaching of.
And try not to generalize an issue from specific experiences, talk it out with RM yourself inRP, they are not almighty either, and most importantly, not every navy faction are like them.
PS: FP1 makes no sense there. If it would be like where Aland is, even that would make a lot more sense.