(05-10-2015, 10:54 PM)Jack_Henderson Wrote: FP1 makes perfect sense in an independent border world system in which Bretonia - a war-weakened, injured giant - tumbled in, searching for a place to put their people. They would not care for Freeport 1 mess. They are losing a war, they are fighting for survival, they are pressed by Gallics and Sairs... and they somehow try to save the people.
In such a context, FP 1 small law infractions are a non-issue.
Unlikely to be even noticed.
There are more pressing issues.
If you look at O3 like that, it makes sense.
If you look at O3 as a system firmly under House control, with House laws applied and enforced... FP1 makes no sense. Then it would have been burnt long ago, but Bretonia - in the vision I have at least - has neither resources, nor manpower, nor appetite for any unnecessary conflict. They cannot purge the Freeport, root out Hessian problems, keep DHC at bay and tame an unruly IMG, while fight off Sairs and SCRA and Mollys and Gallia. This has nothing to do with "no rp repercussion", but with a realistic approach of what one can do and what one can't do in a dire situation.
You do realize that BAF are pretty much one of the key reasons why FP1 doesn't just get overwhelmed and turned into a Corsair base? No way can factions like IMG or Core etc. be strong enough to stop a Corsair armada sweeping over the station. Intelligence factions would need the backing of a house militarily at least to prevent something like this. Same for the BMM base in that system too. Given Sprauge in that system too, BAF has every reason to have a presence there.
(05-10-2015, 10:54 PM)Jack_Henderson Wrote: It is much too fast.
And your "180° turn" came in when it became clear that some (not all) Houses do not understand how not to play it. Look at the near-total control that many Houses claim over every little bit of their territory. The PoB taxation rules came in for a reason.
Can you really give an inRP justification as to why BAF makes a 180 degree turn and tells Prauge to get stuffed?
(05-10-2015, 10:54 PM)Jack_Henderson Wrote: Nope. You were taxed when you built a base in there and threatened with destruction. Shooting an unlawful hunter merc in O7 means death penalty and 60+ million fine. That's the reality of "Borderworlds" and what some make of it.
Correction, that is not the reality of the border worlds. The deeper border worlds certainly do not suffer that. A corp sends a merc after you, why not send a merc after them back?
(05-10-2015, 10:54 PM)Jack_Henderson Wrote: Overdramatical. You can protect the traffic on the lanes and the bases with the ID we have now.
Unlawfuls can just run and come back once the other player is demotivated. Lawfuls have effectively been pushed out of the food chain.
(05-10-2015, 10:54 PM)Jack_Henderson Wrote: However, as I have said in faction leaders' channel often: Yes, I think Navy ID should be allowed to "engage reds", in line with the "slow attempt to push into these new systems".
I agree that the navy should be allowed to engage reds, but how is it a slow attempt? These factions already have influence in these systems via lore; some even have in game assets. Is it really fair that the admins, at the request of a small group of players, walk up to those factions and tell them everything they've done is retconned/defunct?
(05-10-2015, 10:54 PM)Jack_Henderson Wrote: Send it as a player request, and see what happens.
No more player requests. We need maximum transparency and group discussion on matters like this. Secret arguments put forward by random players, which are then discussed behind closed doors, are not healthy for the server.