(05-11-2015, 04:07 PM)Highland Laddie Wrote: Here's a thought on shrinking the universe and congesting player activity to help interactions: remove 1 independent world system that lies between each House so that there is only one path between Houses and not two: (Example: Instead of Kepler & Galileo between Liberty & Kusari - get rid of Galileo and move any/all bases into Kepler, etc.)
If it was refference to my idea, you completely missed my idea. There's a lot, introduced by Discovery, unused systems or systems that are nothing more but fillers, which doesn't even make sense and just lenghtens trade routes or just going from one place to another.
Check up with "slashed" map up there.
tl;dr To hell with many new systems, shrink their count and merge some of them, add up stuff for vanillia systems as well because they are still (Texas, Kyushu) underdeveloped.
I didn't really miss your idea so much as gave more of my own as an addition. If you want to "shrink" the universe in order have greater chances at player-player encounters, making 1 path between houses instead of having 2 for EACH house will help congest the traffic and create bottlenecks...which, in turn, leads to more chances of interactions.