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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Restarted throwaway ships.

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Restarted throwaway ships.
Offline Blodo
05-12-2015, 12:57 PM,
#2
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

Too much work tracking down all the ships later, it can't be automated with the current set of tools we have. If we made something like that, it would only be used for some events, and it wouldn't be throwaway, it would be for keeps.
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Messages In This Thread
Restarted throwaway ships. - by sindroms - 05-12-2015, 12:34 PM
RE: Restarted throwaway ships. - by Blodo - 05-12-2015, 12:57 PM
RE: Restarted throwaway ships. - by nOmnomnOm - 05-12-2015, 01:04 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 01:04 PM
RE: Restarted throwaway ships. - by Pavel - 05-12-2015, 01:13 PM
RE: Restarted throwaway ships. - by Commander Crucible - 05-12-2015, 01:13 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 01:15 PM
RE: Restarted throwaway ships. - by Blodo - 05-12-2015, 01:53 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 02:06 PM
RE: Restarted throwaway ships. - by Yoshi.Sato - 05-12-2015, 02:14 PM
RE: Restarted throwaway ships. - by SnakeLancerHaven - 05-20-2015, 11:23 AM
RE: Restarted throwaway ships. - by Gulryz - 05-20-2015, 11:29 AM
RE: Restarted throwaway ships. - by SnakeLancerHaven - 05-20-2015, 11:33 AM

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