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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Restarted throwaway ships.

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Restarted throwaway ships.
Offline Pavel
05-12-2015, 01:13 PM,
#5
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

(05-12-2015, 12:57 PM)Blodo Wrote: Too much work tracking down all the ships later, it can't be automated with the current set of tools we have. If we made something like that, it would only be used for some events, and it wouldn't be throwaway, it would be for keeps.

Then custom event command for keeps could cost more than 2M, equal to normal price of fully equipped ship, no?
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Messages In This Thread
Restarted throwaway ships. - by sindroms - 05-12-2015, 12:34 PM
RE: Restarted throwaway ships. - by Blodo - 05-12-2015, 12:57 PM
RE: Restarted throwaway ships. - by nOmnomnOm - 05-12-2015, 01:04 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 01:04 PM
RE: Restarted throwaway ships. - by Pavel - 05-12-2015, 01:13 PM
RE: Restarted throwaway ships. - by Commander Crucible - 05-12-2015, 01:13 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 01:15 PM
RE: Restarted throwaway ships. - by Blodo - 05-12-2015, 01:53 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 02:06 PM
RE: Restarted throwaway ships. - by Yoshi.Sato - 05-12-2015, 02:14 PM
RE: Restarted throwaway ships. - by SnakeLancerHaven - 05-20-2015, 11:23 AM
RE: Restarted throwaway ships. - by Gulryz - 05-20-2015, 11:29 AM
RE: Restarted throwaway ships. - by SnakeLancerHaven - 05-20-2015, 11:33 AM

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