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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Restarted throwaway ships.

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Restarted throwaway ships.
Offline Blodo
05-12-2015, 01:53 PM,
#8
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

(05-12-2015, 01:04 PM)nOmnomnOm Wrote: Why not do a roll back
No.

(05-12-2015, 01:04 PM)sindroms Wrote: What about adding a specific line in the restarted .fl file, which can be then detected by an application and tagged for deletion? I am not sure how the activity tracker works for deleting inactive ships, but something something something. Yeah. Fair enough.
Maybe.

(05-12-2015, 01:13 PM)Pavel Wrote: Then custom event command for keeps could cost more than 2M, equal to normal price of fully equipped ship, no?
Yea.

(05-12-2015, 01:15 PM)sindroms Wrote: What about creating a ship copy with a selection of guns to go along with it for that restart. You can set their cost to 0 so that the player cannot sell it off for profit. If the player wants to change the loadout, they will lose more money, true, but at least they cannot restart a cap 5 battleship for 50mil and sell it off for 300mil.
Requires us to literally copy all the guns in the mod files, bad approach which increases load times and violates the KISS rule.



End of the day the main thing is actually creating the necessary restarts. It's a time consuming job that will need to be repeated for every event, and we don't really have an easy way to edit them outside of actually flying to places ingame and then saving the character file as the restart. This is why they're not widespread at events. We could probably do something to work around that, but that's for later.
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Messages In This Thread
Restarted throwaway ships. - by sindroms - 05-12-2015, 12:34 PM
RE: Restarted throwaway ships. - by Blodo - 05-12-2015, 12:57 PM
RE: Restarted throwaway ships. - by nOmnomnOm - 05-12-2015, 01:04 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 01:04 PM
RE: Restarted throwaway ships. - by Pavel - 05-12-2015, 01:13 PM
RE: Restarted throwaway ships. - by Commander Crucible - 05-12-2015, 01:13 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 01:15 PM
RE: Restarted throwaway ships. - by Blodo - 05-12-2015, 01:53 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 02:06 PM
RE: Restarted throwaway ships. - by Yoshi.Sato - 05-12-2015, 02:14 PM
RE: Restarted throwaway ships. - by SnakeLancerHaven - 05-20-2015, 11:23 AM
RE: Restarted throwaway ships. - by Gulryz - 05-20-2015, 11:29 AM
RE: Restarted throwaway ships. - by SnakeLancerHaven - 05-20-2015, 11:33 AM

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