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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Restarted throwaway ships.

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Restarted throwaway ships.
Offline Yoshi.Sato
05-12-2015, 02:14 PM,
#10
Member
Posts: 82
Threads: 16
Joined: Apr 2015

I was smoking my cigarette and reading this post, than an idea struck me.

How about a command like: /restartexisting [faction] [mandatory_new_name]

-forced name change protects tags from ship/tech oddities
-reduce the 10% ship/tech incompatibility penalty to 1% and the same FLHook would also reduce the ships speed to 10%. This would essentially render the ship useless if not used by the proper RP role.
-the command would strip the ID, and replace it with a new one, and issue the proper rep adjustment as the current restart code already suited for this
-it would allow to sell the unused ship at vendor price and retain at least a portion of the unused ship/equipment value to be invested in the new role the player want to pursue
-in the 90% ally ship/tech bracket it could even be retained with the same setup but different role. (for example: i want to roll a Colonial with one of my IMG ships and play with IMG equipment, or maybe a Liberty ship i want to make BAF, i could do it with the 90% penalty)
-It would allow ships with broken rep to fixed, that might otherwise would have rendered it useless. Also the player would loose any custom rep hacks in turn.

It would keep flight time, enemies killed, and all that nonsense stats. But it would for instance keep the visited bases. Anyway that is my two cents. I think it could be more easily implemented than some of the other suggestions. Although some of the other suggestions suit the OP better.
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Messages In This Thread
Restarted throwaway ships. - by sindroms - 05-12-2015, 12:34 PM
RE: Restarted throwaway ships. - by Blodo - 05-12-2015, 12:57 PM
RE: Restarted throwaway ships. - by nOmnomnOm - 05-12-2015, 01:04 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 01:04 PM
RE: Restarted throwaway ships. - by Pavel - 05-12-2015, 01:13 PM
RE: Restarted throwaway ships. - by Commander Crucible - 05-12-2015, 01:13 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 01:15 PM
RE: Restarted throwaway ships. - by Blodo - 05-12-2015, 01:53 PM
RE: Restarted throwaway ships. - by sindroms - 05-12-2015, 02:06 PM
RE: Restarted throwaway ships. - by Yoshi.Sato - 05-12-2015, 02:14 PM
RE: Restarted throwaway ships. - by SnakeLancerHaven - 05-20-2015, 11:23 AM
RE: Restarted throwaway ships. - by Gulryz - 05-20-2015, 11:29 AM
RE: Restarted throwaway ships. - by SnakeLancerHaven - 05-20-2015, 11:33 AM

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