I apologise in advance for the wall of text but my point covers alot of things.
This has been playing on my mind for some time so i'm just going to come out and say it.
Discovery has gone too far... with everything.
The mod has expanded, which is a wonderful thing. But with this expansion and implemenatation of various possible functions, there have had to be more restrictions and controls put in place to avoid abuse and bring balance (which is not always a good thing). Now while this persuit of control through rules and beureaucracy has had noble intentions, the extent to which it has been taken has had a massive impact on the playability of the mod.
By creating such a wonderful and diverse mod with infinite impossiblities an ambition and excitement is set into every new player to explore, experiment and succeed. This is IMMEDIATELY stumped when they are told that they cannot do any of this (at least in the way they imagined), but instead they must integrate. They must adhere to the RP of those already here which in an infinite number of ways has been enforced in server rule 1.7.
Here is a short list of what you must learn about the server and it's gameplay rules prior to leaving penn:
Discovery 24/7 is a roleplay only server (Seems silly but alot of newbies do not understand this)
Discovery 24/7 is an english server
You must have an ID at all times
You cannot fire on someone without pre-conversed role play
You cannot own a ship that is outside the parameters of your ID
You cannot go anywhere that is not listed in your ID
You can only undertake actions that are outlined in your ID
Only THEN can you wander out into the world where you are required to know the specifics of every faction to understand their actions, laws and restrictions so you don't infringe on their RP. A basic understanding of the discovery timeline is also required to understand what the hell is going with politics and faction motives. All of this being made harder constantly because of the massive divergence of the mod from vanilla.
With every new feature it seems a new restriction is being added. For instance, the inclusion of player owned bases was a fantastic idea which spawned a burst of activity in the last release. Now instead of treating each individual related mishap by addressing those involved, we are all being subjected to a lengthy beureucratic process through which we must proceed in order to progress in the game. So to play a part of the mod that may have once seemed like a great idea now demands months of your time to come to fruition. The mod is in our hands and we have a say in how it is run and put together. So why are we running it like a game that was made for profit?
To finish i say the mod has progressed in the hands of those who have seen it develop and change, and with that, an extra feature and an extra rule may not seem like much. But it's just one more of many rungs on a very high ladder.
I'm not going to pretend like I know how to run things, all I know is that we are going in the wrong direction and we need to do something about that.