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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Ash
05-23-2015, 06:53 PM,
#13
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

(05-23-2015, 06:14 PM)Blodo Wrote: For example take the hardwired RP. This is a case of I think misunderstanding intentions behind the rule. Nobody is going to get sanctioned for 1.7 because they didn't respect an NFZ, I'd say that would be a ridiculous sanction and guy who submitted that would likely get warned himself for malicious reporting and wasting admins time. I'm not sure what precisely the issue there might be, other than amount of info to be consumed if one wants to be aware of all house laws. But this to me is both unfortunate and a bit of a boon. Unfortunate in the respect that, just like real life law, the majority of people do not understand house law universally, and this is fine because the only thing it impacts is their RP and definitely will not get them sanctioned. Maybe blown up at worst. And a boon because, just like in real life, it gives cops something to do other than shoot unlawfuls only. So as I said I'm not sure where the problem is.

While your point is valid and under most circumstances this will not lead to any severe consequences from the admins; i frequently hear assumptions from players about some of these 'rules'. Many believe they are integrated into the discovery server rules somehow and this information is adapted by most newbies (that often tend to be the ones that breach them). In this sense it is safe to say that it is now common knowledge; like firing around a zoner base for example is a no-go, not so much because of the RP, but because of the supposed ooRP consequences.

(05-23-2015, 06:14 PM)Blodo Wrote: Second one is mod systems. Yes, a lot of those are useless and already have been decided to be deleted by next version. But for example you mentioned Omega-9, specifically that it just increases the amount of time it takes to travel in Omega systems. Seems like you hit the nail on the head, because that's precisely why that system was added: to funnel trade traffic away from the jump holes of deep Omega systems back onto the lanes.

Now this to me seems like obsessive balancing. There will always be shortcuts, and there has always been a risk entailed when travelling through hessian/corsair contested space. That was the price of a shortcut in vanilla which some of us may remember was demonstrated perfectly with the S13 <-> Berlin hole way back when. While it was lulzy, there was a clear option between taking the shortcut and likely getting pirated, or taking the safe route through frankfurt. This has never really been a bad thing in my opinion. It's unfortunate to see the geography of the mod changed to force people into positions that will better serve the RP of the mod as a whole. Cross road systems are a terrible idea that wastes time and creates space that nobody knows what to do with. Our opinions obviously differ on this as I think directing activity back to trade lanes is a poor excuse for creating a new system; especially with all of the calls from the community to integrate system ideas.

(05-23-2015, 06:14 PM)Blodo Wrote: Finally there's the grinding. The only thing right now in Disco that is worth grinding for are caps (unfortunately), unless you get involved in factions then you grind for faction expenses or whatever.

--#-#--

POB grinding is another matter altogether, but those need to be rebalanced/redesigned regardless.

I was referring to these examples in particular as they represent some of the 'advanced stages of the game' shal we say.
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Messages In This Thread
Alternative Options - by Ash - 05-23-2015, 04:10 PM
RE: Alternative Options - by Crackling - 05-23-2015, 04:28 PM
RE: Alternative Options - by Ash - 05-23-2015, 04:38 PM
RE: Alternative Options - by Crackling - 05-23-2015, 04:45 PM
RE: Alternative Options - by TheSauron - 05-23-2015, 04:39 PM
RE: Alternative Options - by Ash - 05-23-2015, 04:47 PM
RE: Alternative Options - by Ash - 05-23-2015, 04:52 PM
RE: Alternative Options - by Crackling - 05-23-2015, 04:57 PM
RE: Alternative Options - by Ash - 05-23-2015, 05:04 PM
RE: Alternative Options - by Crackling - 05-23-2015, 05:06 PM
RE: Alternative Options - by Ash - 05-23-2015, 05:16 PM
RE: Alternative Options - by Blodo - 05-23-2015, 06:14 PM
RE: Alternative Options - by Ash - 05-23-2015, 06:53 PM
RE: Alternative Options - by Blodo - 05-23-2015, 08:14 PM
RE: Alternative Options - by Ash - 05-25-2015, 12:02 AM

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