A lot of UV distortions there, particularly at upper area, but then practically everywhere. I'll be honest - it's a very sloppy texturing job overall. Please use whatever uv unwrap tools you have and work out texture mapping around the shapes of the ship parts. Additionally ship models must not have any weapons integrated into its mesh, meaning that "chaingun" has to go. Scale-wise it is still very much in the realm of light battleships, not heavy ones.