Posts: 6,844
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Joined: Aug 2007
Staff roles: Story Dev Economy Dev
Not a huge fan of the open carrier bays. For starters, the ships don't actually fit through the internal bay doors, and practically speaking having entire fighters included inside the actual ship model just needlessly bloats the poly count. Just include a clearly denoted exterior hangar door that's flush with the outer hull, maybe with some hazard stripes around the perimeter or something. That'll also avoid having needless hollow spaces in the ship which will either be poorly hitboxed or cause problems with the hitbox.
I also somewhat suspect that the combination of 'forward cannon' and 'carrier' isn't going to go down well, making it a bit of a lame duck, balance wise. Forward guns are more aggressive, for siege cruisers or heavy capital ships like dreadnoughts. Contrarily, carriers seem to be intended to be more passive, making the two concepts fairly incompatible. Honestly, you might be better off just shedding the bays and trying to turn this into a larger, more aggressive capital ship.
That said, the third model is head and shoulders above the previous two. The design actually looks functional, with the random wings and prongs toned down so they're stylistic variations on components that would've been there anyway. That's good. I've never really imagined the Core as the sort to go for needless decoration, i.e. fish fins/wings.