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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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In System Dynamic ZOI's

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In System Dynamic ZOI's
Offline RmJ
05-30-2015, 09:39 PM, (This post was last modified: 05-30-2015, 09:40 PM by RmJ.)
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Beyond the core house systems and select systems for all nations and factions within Lore, I was thinking about a way to make territories wax and wane based on activities in game.

How it would theoretically work.

Each entity will have a value; Player, Planet, Base, and anything else that claims a faction name.

Say an AI base has a value of 15. Make it a junker base. So the junker base is worth 15 players with Junker ID's. So it would require more than 15 ZOI points to chance the ZOI influence of that area.

What Happens when ZOI change.

The major thing that changes will be NPC's. Let's say Rogues decide they wanna crash the Junker party and roll up with 21 ships. The junker NPC's when destroyed or move out of range and are replaced with Rogue NPC's.

Minor changes would be a notification, like what we see when we move in and out of regions of system maps. "Now leaving debris field, under X faction control." "Entering Rogue territory."

In Battle;

When fighting over empty space, ie just fighting, it can give a show on who is winning the battle. 20 vs 20 the field is neutral, but as the battle progresses and a side loses more ships than the other then that notification will appear. Again, if NPC's present the change will be in favor of the higher number of ID's.


Taking over Bases?

Planets would probably be impossible since... the number that is required to take it over would be million times more than the server pop on a full day.

Smaller bases, could have a docking right change. Again, would require a sizable force to overrule the present ZOI.

How long does the ZOI change last?

Till the next wave of the fleets exceeding the current ZOI holder.

Anything else?

Possible trading perks, mining perks, and equipment perks. If a faction decides to take over Alberta for mining operation it would allow them to have better drops than opposing ID's. Say DSE has 5 ships, enough to take the minefield region, and the normal NPC ZOI drop rate is 1/ms, all DSE ID's will get 4/ms drop rate.

Also would be nice to generate some credits for owning regions, yes free unearned credits, flowing into respective ship ID's within the system. Think of it as crowd funding, and not too much credits, but enough to notice that you're in friendly ZOI and you're profiting from the boost in economic standing.


Thoughts?

[Image: CrlBx.gif]
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Messages In This Thread
In System Dynamic ZOI's - by RmJ - 05-30-2015, 09:39 PM
RE: In System Dynamic ZOI's - by Highland Laddie - 05-30-2015, 10:48 PM
RE: In System Dynamic ZOI's - by Leppy - 05-31-2015, 12:02 AM
RE: In System Dynamic ZOI's - by |nfrared - 05-31-2015, 12:06 AM
RE: In System Dynamic ZOI's - by Tarator - 05-31-2015, 12:33 AM
RE: In System Dynamic ZOI's - by RmJ - 05-31-2015, 03:41 PM
RE: In System Dynamic ZOI's - by Jack_Henderson - 06-01-2015, 08:31 AM
RE: In System Dynamic ZOI's - by Unlucky_Soul - 06-01-2015, 09:32 AM

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