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In System Dynamic ZOI's

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In System Dynamic ZOI's
Offline Jack_Henderson
06-01-2015, 08:31 AM,
#7
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

In Disco, bases are much too important to be just "given away". A whole system's or region's gameplay balancing often depends on a single station. So do selling points for equipment that e.g. lawfuls cannot dock to all of a sudden after a takeover. Many factions also do not have more than a few bases, so it would be extremely easy to wipe small entities out if you have a determined wrecking crew. Moreover, every base in Disco is filled with history, stories, lore. Updating that to every owner change wouldn't happen - and let's not even speak the large percentage of these takeover would make little or no sense in roleplay.

I see where you are coming from.
In a world in which planets are there to be captured, that's perfect.
In a world in which everything is defined and filled with rp, it's impossible and also imo not something we should wish for.

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Messages In This Thread
In System Dynamic ZOI's - by RmJ - 05-30-2015, 09:39 PM
RE: In System Dynamic ZOI's - by Highland Laddie - 05-30-2015, 10:48 PM
RE: In System Dynamic ZOI's - by Leppy - 05-31-2015, 12:02 AM
RE: In System Dynamic ZOI's - by |nfrared - 05-31-2015, 12:06 AM
RE: In System Dynamic ZOI's - by Tarator - 05-31-2015, 12:33 AM
RE: In System Dynamic ZOI's - by RmJ - 05-31-2015, 03:41 PM
RE: In System Dynamic ZOI's - by Jack_Henderson - 06-01-2015, 08:31 AM
RE: In System Dynamic ZOI's - by Unlucky_Soul - 06-01-2015, 09:32 AM

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