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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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In System Dynamic ZOI's

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In System Dynamic ZOI's
Offline Unlucky_Soul
06-01-2015, 09:32 AM,
#8
Member
Posts: 622
Threads: 56
Joined: Nov 2013

It could work but instead of ZOI how about we make it bases instead. This would need some balancing.

Example:

Core and Order in Zeta.

Have a Base in the middle of Zeta, that can be conquered. Now only that base can have its affiliation changed. It will spawn NPCs based on that affiliation. For further incentive, that base sells a commodity which fetches a good price in O-Mu and Rho respectively.

It gives a chance for factions to conquer, while not entirely leaving the losing side at a disadvantage.

[Image: oNG6Z9E.gif]
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Messages In This Thread
In System Dynamic ZOI's - by RmJ - 05-30-2015, 09:39 PM
RE: In System Dynamic ZOI's - by Highland Laddie - 05-30-2015, 10:48 PM
RE: In System Dynamic ZOI's - by Leppy - 05-31-2015, 12:02 AM
RE: In System Dynamic ZOI's - by |nfrared - 05-31-2015, 12:06 AM
RE: In System Dynamic ZOI's - by Tarator - 05-31-2015, 12:33 AM
RE: In System Dynamic ZOI's - by RmJ - 05-31-2015, 03:41 PM
RE: In System Dynamic ZOI's - by Jack_Henderson - 06-01-2015, 08:31 AM
RE: In System Dynamic ZOI's - by Unlucky_Soul - 06-01-2015, 09:32 AM

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