Posts: 3,578
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
(06-08-2015, 03:22 PM)Tachyon Wrote:
(06-08-2015, 02:53 PM)sindroms Wrote: This whole discussion is doomed from the start, since if you give LFs and HFs something that makes them at least equally dangerous as VHFs, then the VHF pros will get them nerfed again anyway.
Yet the VHF pros are asking for the community's assistance to do the opposite.
Weird.
More importantly, I would argue some of the most dangerous ships (in the hands of someone who knows what he's doing) when it comes to taking on multiple enemies at once are Light Fighters such as the Liberator, Wyrm and Tanto. This has been the case for a very long time.
People suggesting thrust speed buffs: this is most probably a bad idea. It means lighter and heavier fighters will essentially be as "incompatible" in combat as gunboats and snubs: the fastest ship will have the ability to disengage at will. This works for larger ships because they have significantly different weaponry and much higher stats (plus turret zoom and all that) but I doubt it'll be very pleasant with the smaller differences between fighter classes.
If LFs remain at least as good in combat as they are now plus they get the ability to never ever get locked down and forced into combat, they'll be even more invincible than they are now. I think their "invincibility" is already quite a problem and that it should be removed in turn for other advantages over heavier fighters.