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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Make caps and transports invulerable to NPC ramming

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Make caps and transports invulerable to NPC ramming
Offline Epo
06-08-2015, 04:30 PM, (This post was last modified: 06-08-2015, 04:31 PM by Epo.)
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(06-08-2015, 04:25 PM)Miaou Wrote: While people have been asking for an anti-ramming plugin for a while, it's extremely hard to do. The only Mod I've seen it put in use was Freeworlds: ToW. Unless one of the FLHook devs wants to go through the painstaking process of coding it for us, then it'll stay a dream.

(06-08-2015, 04:26 PM)jammi Wrote: Unfortunately, it seems to be impossible. It's been tried in the past, and believe me, it's not an intended mechanic. NPCs don't suffer collision damage or physics in the same way as players, you see. A better term would be that they're "fixed on rails", meaning they carry on going as an unstoppable force.

Freelancer was only ever designed for fighters and freighters so that wasn't such a bad thing initially; it's only when mods have introduced progressively larger ships that it became an issue.

Not only Freeworlds. FLU has it too. Caps are sometimes behaving weird but aren't mad balls <-- Mainly due to lack of shield
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Messages In This Thread
Make caps and transports invulerable to NPC ramming - by Epo - 06-08-2015, 04:23 PM
RE: Make caps and transports invulerable to NPC ramming - by Miaou - 06-08-2015, 04:25 PM
RE: Make caps and transports invulerable to NPC ramming - by jammi - 06-08-2015, 04:26 PM
RE: Make caps and transports invulerable to NPC ramming - by Epo - 06-08-2015, 04:30 PM
RE: Make caps and transports invulerable to NPC ramming - by TheShooter36 - 06-08-2015, 06:14 PM
RE: Make caps and transports invulerable to NPC ramming - by jammi - 06-08-2015, 06:17 PM
RE: Make caps and transports invulerable to NPC ramming - by Coin - 06-09-2015, 07:28 AM
RE: Make caps and transports invulerable to NPC ramming - by Sciamach - 06-09-2015, 07:55 AM

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