Why are people so "omg it can engage so much" - please, it's going to be a major pain in the backside to bring one of those Coalition snubbies all the way from the Omegas to somewhere with players (not to mention that most players along the way will be at liberty to shoot you too, as they already are), and when you get dented you'll have to travel forever to get repairs (or talk traders into handing over some bots one way or the other). If you must, make some tough rephacks and curb your panic that way.
PVP-wise it just offers a fun PVP "hardcore mode", a niche the old Pirate ID used to fill - a type of gameplay that is more challenging than the usual "pew-run to base-restock-pew etc." Roleplay/atmosphere-wise it adds a little more color with new baddies with their own motives around.
If people were so hellbent on killing everything, they'd just have 1 Sair ship and 1 Outcast ship. I really, really don't get why people are so apprehensive over letters on a particular ID.
I don't get the "protect the traders" thought at all, it defies all logic and knowledge we have of the ideology that governs the faction in question, an ideology that sets them apart from other factions. Moreover, for those of you that watched the intro to this game we are playing, the Coalition weren't exactly the friendliest bunch - if Gallia can harbor 800 years of animosity towards Sirius because something, then imagine the level of "disagreement" between the Coalition and everyone else. Just pointing out the obvious here, I think people are forgetting when their characters are sipping tea with a regime that nearly destroyed all of humanity.
People really still need to clarify the trader bit, it's nonsensical - I of course wholeheartedly agree that any trader (or any other player for that matter) independent of faction should be spared or even aided if that person is inclined to cooperate. Any friend of the revolution should be spared without exception. (I can't believe I have to point this out, but I am fairly sure that I do.)
If the trader is the usual "lel go away I am power trading to get a Liberty dreadnought", I cannot see why they shouldn't be put down by the Coalition, because in-rp they are sort of right: A fraction of every credit a happy-go-lucky trader generates for his corporation goes into building hostile warships.
But... hugs will change that? How?
At least make a "make them drop their cargo" line for hostile transports on the ID, if flat-out kill rights seem excessive for some reason.
As someone else pointed out in this thread, a lot of folks seem obsessed with finding ways to abuse ID's. Why though? I mean, any and all ID can be abused if you really want to, just like a lot of the mechanics in the game - should that prevent us from ever having something nice? I think you can safely assume that the ID will not be abused and that few will use it to cause a stir, since the indie ID doesn't field caps and is a hassle to use - even in the proposed form - compared to a wide host of other ID's.
I'd love it if Disco could sometimes take a pragmatic approach (ye, I know this ain't happening). If the fear is that whatever story the official faction built will be destroyed by the oh-so-not-caring-about-rp indies with a proper ID; what about an expanded write-up?
That is, the political/economic arm of the revolution have their objectives and ways to achieve them, but at the same time there is a host of powerful officers with their own, and possibly more aggressive, goals. Historically that's often been the case in totalitarian regimes with strong armies, it's been the cause of internal friction (no, I am not saying pews / civil war) without nullifying the combined efforts against the enemy, and it could be an interesting narrative focus that could spawn a bunch of different stories and in-game encounters. There'd be room for a wider gallery of characters with relevance and so on (within the political arm as well as among the officers there could be hardliners and more moderate key characters); the way I see it it could add some depth as well as more freedom for players.