• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 186 187 188 189 190 … 198 Next »
Rules of Engagement

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Rules of Engagement
Offline timmychen
04-18-2008, 10:04 PM,
#6
Member
Posts: 695
Threads: 31
Joined: Feb 2008

' Wrote:Yes, I'm new, yes I've read the server rules pinned above ... what I would like to know is:

1. under what circumstances is it allowable for a player to frag another vessel without warning?

2. does enemy faction status allow it?, and if so

3. are there restrictions on where this can be done? e.g. Outcasts in Alpha can frag Corsairs on sight etc? ... Can you KOS enemy faction players in their home system, i.e. go on a raid? ... and what rules apply to systems which belong to neither faction?

4. is it allowable for freelancers/mercs/bounty hunters to accept contracts to eliminate other players, and if so, does the assasin have to warn the target? and finally a real noob question:

5. where can I find a list of allowable ships and equipment for each faction? ... I saw a corsair fighter available at Trafalgar and am now very confused ... does that mean Junkers can mount corsair weapons as well?

Great mod and community here guys, my son and I are having a ball ... cya server-side ... candy man out.

1. Terrorists. I'd like to think that EVERYONE except for terrorists say something before engaging an enemy. It adds to the RP a LOT more than just opening fire.

2. I don't think it's up to the enemy faction.. more of the attacker's choice.

3. Generally, if you see someone in your guard base without the proper ID you can shoot on sight.

4. As long as everything is kept within RP. If you're standing next to someone chatting, then you suddenly release a bunch of paralyzers on him and then Supernova him, that's bad RP. And yes, accepting contracts is the whole point of being a FL/Merc/BH

5. Already been answered, I think.
  Reply  


Messages In This Thread
Rules of Engagement - by Karamon - 04-18-2008, 01:30 PM
Rules of Engagement - by Jihadjoe - 04-18-2008, 01:40 PM
Rules of Engagement - by ryoken - 04-18-2008, 09:51 PM
Rules of Engagement - by AdamantineFist - 04-18-2008, 10:02 PM
Rules of Engagement - by skoko - 04-18-2008, 10:04 PM
Rules of Engagement - by timmychen - 04-18-2008, 10:04 PM
Rules of Engagement - by Capt. Henry Morgan - 04-19-2008, 03:19 AM
Rules of Engagement - by Xoria - 04-19-2008, 03:49 AM
Rules of Engagement - by Fyre - 04-21-2008, 03:47 PM
Rules of Engagement - by globalplayer-svk - 04-21-2008, 04:03 PM
Rules of Engagement - by pchwang - 04-22-2008, 12:27 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode