• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 18 19 20 21 22 … 46 Next »
Development Notice: Cloak Disruptors

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Development Notice: Cloak Disruptors
Offline Alley
06-29-2015, 09:00 PM,
#1
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Later today, Cloak Disruptors will become available ingame, but with a twist. A small experiment will be run at the same time.

For the time being, only Core 5 bases will be allowed to build the Cloak Disruptor factory. Core 4 bases will be allowed to build it in two weeks and Core 3 bases in four weeks. We do not plan to allow Core 1 and 2 bases to build this factory. Groups and Factions that worked together and spent a lot of time expanding these bases had little reward until now and our intention is to integrate something akin to progression/unlocks/perks with POBs in different ways.

Unlike for Cloaks, Cloak Disruptors will all require the same amount of materials.
The requirements to build Cloak Disruptors will be the following:

Code:
- 20,000 units of Iridium
- 20,000 units of Reinforced Alloys
- 10,000 units of Energy Field Equipment
- 10,000 units of Super Alloys
- 10,000 units of Tungsten
- 10,000 units of Plasmonic Metamaterials
- 10,000 units of Magnetic Superconductors
- 5,000 units of Cobalt Ore
- 5,000 units of Platinum Ore

The requirements to build the Cloak Disruptors Factory will be:

Code:
- 5,000 Scientists
- 10,000 Robotic Hardware
- 20,000 Optronic Arrays
- 20,000 Quantum Arrays
- 10,000 Bio-Neural Arrays
- 1 Derelict Nomad Artefact

Magnetic Superconductors can be purchased on Pueblo Station in Colorado for 350$ or Planet Nuremberg in Munich for 1500$

A tutorial about Cloak Disruptors themselves will be posted shortly, including all necessary values.

Laz Wrote: Alley was right.
Reply  


Messages In This Thread
Development Notice: Cloak Disruptors - by Alley - 06-29-2015, 09:00 PM
RE: Development Notice: Cloak Disruptors - by Highland Laddie - 06-29-2015, 09:04 PM
RE: Development Notice: Cloak Disruptors - by Lythrilux - 06-29-2015, 09:52 PM
RE: Development Notice: Cloak Disruptors - by SpaceTime - 06-29-2015, 10:05 PM
RE: Development Notice: Cloak Disruptors - by Lythrilux - 06-29-2015, 10:08 PM
RE: Development Notice: Cloak Disruptors - by SpaceTime - 06-29-2015, 10:24 PM
RE: Development Notice: Cloak Disruptors - by Swallow - 06-29-2015, 10:55 PM
RE: Development Notice: Cloak Disruptors - by Lythrilux - 06-29-2015, 11:04 PM
RE: Development Notice: Cloak Disruptors - by Alley - 06-29-2015, 11:14 PM
RE: Development Notice: Cloak Disruptors - by Alley - 06-30-2015, 12:05 AM
RE: Development Notice: Cloak Disruptors - by Alley - 06-30-2015, 07:38 PM
RE: Development Notice: Cloak Disruptors - by Stoner_Steve - 06-30-2015, 09:26 PM
RE: Development Notice: Cloak Disruptors - by Alley - 06-30-2015, 09:40 PM
RE: Development Notice: Cloak Disruptors - by Gulryz - 07-01-2015, 01:38 PM
RE: Development Notice: Cloak Disruptors - by SpaceTime - 07-01-2015, 01:45 PM
RE: Development Notice: Cloak Disruptors - by Fluffyball - 07-01-2015, 02:27 PM
RE: Development Notice: Cloak Disruptors - by Gulryz - 07-01-2015, 02:00 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-01-2015, 02:50 PM
RE: Development Notice: Cloak Disruptors - by Nerva - 07-01-2015, 02:51 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-01-2015, 05:20 PM
RE: Development Notice: Cloak Disruptors - by Nerva - 07-01-2015, 05:26 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-01-2015, 05:36 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-13-2015, 07:46 PM
RE: Development Notice: Cloak Disruptors - by Morigan - 07-24-2015, 08:55 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-24-2015, 10:05 PM
RE: Development Notice: Cloak Disruptors - by Krmloo - 07-24-2015, 10:13 PM
RE: Development Notice: Cloak Disruptors - by St.Denis - 08-01-2015, 11:07 PM
RE: Development Notice: Cloak Disruptors - by Alley - 08-01-2015, 11:23 PM
RE: Development Notice: Cloak Disruptors - by Morigan - 08-11-2015, 05:24 AM
RE: Development Notice: Cloak Disruptors - by Alley - 08-11-2015, 10:00 AM
RE: Development Notice: Cloak Disruptors - by WesternPeregrine - 12-31-2015, 07:45 PM
RE: Development Notice: Cloak Disruptors - by Stoner_Steve - 12-31-2015, 07:47 PM
RE: Development Notice: Cloak Disruptors - by St.Denis - 12-31-2015, 08:04 PM
RE: Development Notice: Cloak Disruptors - by Ratboy - 03-29-2016, 09:00 AM
RE: Development Notice: Cloak Disruptors - by Skorak - 03-29-2016, 09:30 AM
RE: Development Notice: Cloak Disruptors - by Antonio - 03-29-2016, 10:19 AM
RE: Development Notice: Cloak Disruptors - by Skorak - 03-29-2016, 10:27 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode