Later today, Cloak Disruptors will become available ingame, but with a twist. A small experiment will be run at the same time.
For the time being, only Core 5 bases will be allowed to build the Cloak Disruptor factory. Core 4 bases will be allowed to build it in two weeks and Core 3 bases in four weeks. We do not plan to allow Core 1 and 2 bases to build this factory. Groups and Factions that worked together and spent a lot of time expanding these bases had little reward until now and our intention is to integrate something akin to progression/unlocks/perks with POBs in different ways.
Unlike for Cloaks, Cloak Disruptors will all require the same amount of materials.
The requirements to build Cloak Disruptors will be the following:
Code:
- 20,000 units of Iridium
- 20,000 units of Reinforced Alloys
- 10,000 units of Energy Field Equipment
- 10,000 units of Super Alloys
- 10,000 units of Tungsten
- 10,000 units of Plasmonic Metamaterials
- 10,000 units of Magnetic Superconductors
- 5,000 units of Cobalt Ore
- 5,000 units of Platinum Ore
The requirements to build the Cloak Disruptors Factory will be: