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Development Notice: Cloak Disruptors

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Development Notice: Cloak Disruptors
Offline SpaceTime
06-29-2015, 10:05 PM,
#4
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

I approve of both the ability to create more sophisticated factories on higher-level bases and the number of commodities listed. Adding ore in the equation is an intriguing choice as that creates the following situation:
  1. The price of the Cloak Disruptor considerably increases.
  2. It is lucrative to pirate such transports.
  3. It provides a small advantage to bases near the ore locations.

(06-29-2015, 09:52 PM)Lythrilux Wrote: So I had a small idea:
Perhaps the admins could remove the buy point for Iridium in Omicron Delta from Freeport 11, give the Omicron factions some mining bonuses, and make Iridium a proper mining commodity?

I thought Iridium mining is going to be introduced with the Omicron Update?
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Messages In This Thread
Development Notice: Cloak Disruptors - by Alley - 06-29-2015, 09:00 PM
RE: Development Notice: Cloak Disruptors - by Highland Laddie - 06-29-2015, 09:04 PM
RE: Development Notice: Cloak Disruptors - by Lythrilux - 06-29-2015, 09:52 PM
RE: Development Notice: Cloak Disruptors - by SpaceTime - 06-29-2015, 10:05 PM
RE: Development Notice: Cloak Disruptors - by Lythrilux - 06-29-2015, 10:08 PM
RE: Development Notice: Cloak Disruptors - by SpaceTime - 06-29-2015, 10:24 PM
RE: Development Notice: Cloak Disruptors - by Swallow - 06-29-2015, 10:55 PM
RE: Development Notice: Cloak Disruptors - by Lythrilux - 06-29-2015, 11:04 PM
RE: Development Notice: Cloak Disruptors - by Alley - 06-29-2015, 11:14 PM
RE: Development Notice: Cloak Disruptors - by Alley - 06-30-2015, 12:05 AM
RE: Development Notice: Cloak Disruptors - by Alley - 06-30-2015, 07:38 PM
RE: Development Notice: Cloak Disruptors - by Stoner_Steve - 06-30-2015, 09:26 PM
RE: Development Notice: Cloak Disruptors - by Alley - 06-30-2015, 09:40 PM
RE: Development Notice: Cloak Disruptors - by Gulryz - 07-01-2015, 01:38 PM
RE: Development Notice: Cloak Disruptors - by SpaceTime - 07-01-2015, 01:45 PM
RE: Development Notice: Cloak Disruptors - by Fluffyball - 07-01-2015, 02:27 PM
RE: Development Notice: Cloak Disruptors - by Gulryz - 07-01-2015, 02:00 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-01-2015, 02:50 PM
RE: Development Notice: Cloak Disruptors - by Nerva - 07-01-2015, 02:51 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-01-2015, 05:20 PM
RE: Development Notice: Cloak Disruptors - by Nerva - 07-01-2015, 05:26 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-01-2015, 05:36 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-13-2015, 07:46 PM
RE: Development Notice: Cloak Disruptors - by Morigan - 07-24-2015, 08:55 PM
RE: Development Notice: Cloak Disruptors - by Alley - 07-24-2015, 10:05 PM
RE: Development Notice: Cloak Disruptors - by Krmloo - 07-24-2015, 10:13 PM
RE: Development Notice: Cloak Disruptors - by St.Denis - 08-01-2015, 11:07 PM
RE: Development Notice: Cloak Disruptors - by Alley - 08-01-2015, 11:23 PM
RE: Development Notice: Cloak Disruptors - by Morigan - 08-11-2015, 05:24 AM
RE: Development Notice: Cloak Disruptors - by Alley - 08-11-2015, 10:00 AM
RE: Development Notice: Cloak Disruptors - by WesternPeregrine - 12-31-2015, 07:45 PM
RE: Development Notice: Cloak Disruptors - by Stoner_Steve - 12-31-2015, 07:47 PM
RE: Development Notice: Cloak Disruptors - by St.Denis - 12-31-2015, 08:04 PM
RE: Development Notice: Cloak Disruptors - by Ratboy - 03-29-2016, 09:00 AM
RE: Development Notice: Cloak Disruptors - by Skorak - 03-29-2016, 09:30 AM
RE: Development Notice: Cloak Disruptors - by Antonio - 03-29-2016, 10:19 AM
RE: Development Notice: Cloak Disruptors - by Skorak - 03-29-2016, 10:27 AM

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