(06-29-2015, 11:18 PM)Laura C. Wrote: Will the regular CDs still be able to disrupt cloaking process before the cloaking starts?
The objective is to disable this as the Cloak Disruptor is able to disrupt both a charging and a cloaked player. We will see, we can't really know what is going to happen until it hits the game.
Ugh, that sounds quite harsh because in such case common single ship (let´s go with example of usual one ship police patrol) won´t be able to stop cloaking ship. It can have either regular cruise disruptor or cloack disruptor, not both.
This means that it can only:
a) stop ship from cloacking but can´t stop it from cruising away
or
b) stop ship from cruising away but can´t stop it from cloacking.
In both cases the cloacker can just laugh at my face and waves because it´s unstoppable unless I will be somehow able to destroy quickly enough when he is deshielded (what is kind of hard task with transports for example when their charging time is like half a minute).
Not to sound harsh, but in this case you should have a wingman, one would have a Disruptor the other would have a Cruise Disruptor. It encourages folks to fly with more folks which increases the chances of catching the enemy and also expands on ingame-time for folks.
Another benefit is that it will encourage pirates/criminals to fly in pairs aswell, thus more interaction.