(06-30-2015, 07:08 AM)King Boo Wrote: Why would nomads get their own version? I don't see much reason for that. - We already have infinite-cloaks. May as well let the humans have a one-up on us in return, eh?
um no.
Nomade ID has 10 mins
No. Indie Nomads have 10 mins, K'Hara| has infinite.
(06-30-2015, 02:00 PM)TheUnforgiven Wrote: Will this fry inactive cloaks? Or just a cloak is to be charging/active? I'm also curious as to what the effect will be like for other players. Will it be similar to a CD and give some kind of warning? A cloaked vessel will know its been fired if its forced to be visible, but will other ships still be aware of it being fired (noise, visual effect)?
Also regarding the forced cool down time for cloaks, I'd ask please to carefully consider the values there, as it seems that unless they are fairly equal, the Cloak Disruptor pretty much always wins, or the cloaker always wins. IE if cloak disruptor cool down is 60 and all cloaks take 90 to try again, there is little to no chance of getting it activated. 1 successful CD of the cloak should not start a chain reaction to guarantee it stays down while the CD'er has ammo to do so. The more equal the terms are, the more likely it is that skill and circumstance determine who wins, not just numbers.
I'm also curious as to the effect this will have on bases? You'd think bases would not like the sting of suddenly getting jolted by EM pulses. I think it should be considered a weapon and bases should react in the same way as if you fire a regular CD when in close range of one (or at one).
No, it has no effect on inactive cloaks.
As for the cloak disruption time, the values will be easy to change so we'll be able to tune them once Disruptors get used ingame.