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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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SI Sirius industries

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SI Sirius industries
Offline Jinx
04-19-2008, 10:35 AM,
#4
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

yes - considering that this faction spans over all the cooperations makes me wish for a more detailed story about why all those cooperations should form up such an "alliance". history, when / why was it initiated, - whats the goals of it ( sort of other than making billions of credits ) - for such a faction, there must be more than simply money, cause money is something the NPC factions can make without sharing with their competitors.

it appears to be a generic trader faction without deep roots to any house. slightly like the BHG converted into a trading faction. whats the goals about diplomacy, - whats the main trade ( cannot really be everything - those cooperations usually specialize on certain stuff )
will it allow smuggling, - how s your standing towards the lawful factions ( weapon dealers ) - how will you get along with the various pirate factions ( be like a sheep and simply pay up ) or seek friendship to allow the part of exploring.

except for that - exploring can only be done so much. - so its down to "make billions of credits" - as there are not really "new trade routes to be discovered".

will the faction encourage unorthodox routes? - will they be RP routes that take material to where its really needed - or will it seek maximum profit. - will this faction be "up for hire" if there is a shortage. - will it participate in the bretonian / kusari war? how is the standing towards the other factions that make siriuswide trade ( bowex, zoners, freelancers )

like military factions - will there be a stricter limitation on large transport ships? - ( in the end, the soldiers battleship is the traders adv. train )

- - -
things that bother me on the first glance:

- the shiplist is a little "big" for a start. - escorts "any fighter ship that is not unlawful"
- faction status friendly : kusari .... bretonia ( that ll be a tough one, as they both won t like it much )

- - -

my suggestion:

make subsections for each house + rimworld subsections of the faction ( like a co-leader for each sector ) that is in close communication with the other leaders and all those subleaders are under the faction leader. - but then, you can follow the interestest of a specific house better. - so the bretonian "branch" of the faction will have a good understanding of the bretonian politics - while the kusari "embassador" will have a good understanding with the kusaris. - both require different skills and knowledge. - same with omegas, taus, omicrons etc. they all require a sensitive handling if you want to survive successfully.

faction members should choose a branch of the faction and fly routes / explorations within these sectors, rather than siriuswide. - in RP, the BHG is subdevided into those sections, too. - there are the house BHGs with different HQs, who operate on completely different levels and are only interconnected by the core / leadership. so the liberty BHGs have little in common with the omicron BHGs ( who are generally MUCH more skilled and MUCH better equipped )

since it is a faction - i would like to see RP routes, rather than profitable only routes. - that means... if you are operating in the omicrons and wish to be at least... well, on non kos terms with corsairs ( kos terms if we ignore the trader protection rule, which is non RP ) - then i d like you to initiate talks and most probably agree to make food convoys at least every now and then. ( even if they re hardly as profitable as other routes )
mind, if you start to trader deuterium for example, - you may get into trouble with the zoners, cause its their monopoly ( and zoners don t like competition too much when it comes to trades ) - then there is a problem... how will it affect your policy when the southern omicron branch gets to an understanding with the corsairs... will there be an understanding with the outcasts, too?

all in all, a traderfaciton that is acting in such a huge area has to be extremely complex. a cooperation / faction that has the ambition to operate on a level higher than any other cooperation. - which will, in the end, affect the inner core trade again. - and then, the "smaller" cooperations have more influence ( samura, repex etc. )

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Thread Closed 


Messages In This Thread
SI Sirius industries - by kacijon - 04-19-2008, 08:51 AM
SI Sirius industries - by kacijon - 04-19-2008, 09:25 AM
SI Sirius industries - by 13CentKiller - 04-19-2008, 10:05 AM
SI Sirius industries - by Jinx - 04-19-2008, 10:35 AM
SI Sirius industries - by kacijon - 04-19-2008, 11:17 AM
SI Sirius industries - by SimonBlack - 04-19-2008, 11:29 AM
SI Sirius industries - by kacijon - 04-19-2008, 11:48 AM
SI Sirius industries - by kacijon - 04-19-2008, 12:14 PM
SI Sirius industries - by Praetyre - 04-19-2008, 12:18 PM
SI Sirius industries - by kacijon - 04-19-2008, 12:34 PM
SI Sirius industries - by e3jeremey - 04-19-2008, 02:21 PM
SI Sirius industries - by pchwang - 04-19-2008, 02:38 PM
SI Sirius industries - by e3jeremey - 04-19-2008, 03:05 PM
SI Sirius industries - by kacijon - 04-19-2008, 03:07 PM
SI Sirius industries - by pchwang - 04-19-2008, 03:09 PM
SI Sirius industries - by kacijon - 04-19-2008, 05:29 PM
SI Sirius industries - by e3jeremey - 04-19-2008, 10:15 PM
SI Sirius industries - by SevereTrinity - 04-19-2008, 11:19 PM
SI Sirius industries - by Xing - 04-20-2008, 01:27 AM
SI Sirius industries - by Linkus - 04-20-2008, 02:03 AM
SI Sirius industries - by Fellow Hoodlum - 04-20-2008, 02:25 AM

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