(07-06-2015, 09:41 AM)sindroms Wrote: The main problem is that you are making an NPC faction around a group.
I would suggest you make an NPC faction which can be done in multiple ways like I already suggested- pooling all of the possible non-human tech-related creations under one flag first and THEN create your own faction within it.
Do the AI thing, but give other players a chance to create their own RP using the NPC Faction's ID.
Know what I mean?
There's an inherent problem with trying to make the AI ID a catch-all for every synthetic entity; generic IDs don't get ZoIs or their own shipline. The current AI NPC faction (and associated assets) specifically represent Gammusian AIs. The current AI tech is of distinctly Gammusian origin, so it wouldn't make any sense for non-Gammusians or different extra-Sirians to be running around in them. Along with the removal of "excess" generic IDs (old Mercenary, Trader etc), it was decided that faction-aligned AIs could be sufficiently represented by the regular faction ID, since rules-wise they would be behaving identically. This only leaves unaligned non-Gammusian synthetic entities, which could perhaps be managed with the Freelancer and/or Researcher IDs. However, if they're extra-Sirian synthetics, it is perhaps a situation so unique as to warrant being SRP material.
With all those options present, do we really need an ID that caters to "free" AIs co-habitating on Gammu?