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The new-Harvester Lore

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The new-Harvester Lore
Offline Oldum
07-06-2015, 12:35 PM, (This post was last modified: 07-06-2015, 01:05 PM by Oldum.)
#17
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Posts: 1,357
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(07-06-2015, 12:15 PM)Echo 7-7 Wrote: Theoretically, you could perform that exact roleplay with a regular BMM ID/IFF. If you need to convey to other players that your character is non-human, but you are unable to do so without resorting to an ID that says it explicitly, then either the player's roleplaying skills are insufficient to express more complicated characters, or there is a general misunderstanding of the function/purpose of an ID. In this example, the character is not an AI flying under the BMM flag; it is a "member" of BMM that happens to be an AI. If one then suggests that even with sufficient roleplaying skills, and even with a proper understanding of IDs, that the tools on hand are insufficient, then the next suggestion would be to write an appropriate in-character description for the vessel/character using the /setinfo command group. The logical conclusion here, since very few players actually use or bother to check /showinfo, is that the game is inherently weak in accomodating more unique characters; this brings us back to either suggesting the SRP route, or that game mechanics need to be expanded to better accomodate roleplaying nuances.


TL;DR: What you think you need is an ID. What you actually need is a way to oorply signal to other players that your character is an AI so that they can respond appropriately. While this could be achieved through the current ID mechanic, that's not what they're intended to be used for. IDs could have been the answer here if they were still entirely oorp items, but currently they do exist inRP as identifiers of your ship's registration/allegiance. (Technically, the SpecOps ID is the only ID which exists entirely ooRP; it is a holdover from the previous implementation.)

The example might not have been the best, however, as you said yourself, there is little to help players to make it clear that they are playing an AI ... and TBH , it can turn into a pain to having to explane every single time that my ship is not actually a person. And with al due respect, I'm pretty confident in my RP skills, I could do that, but I think it would take way too much time away from the actual RP encounter. But that might only be my opinion.

Also, /showinfo ... yeah right, I tried to set it for one of my chars once, but then I got a DC in the middle, and I had to start over again, then I docked from a station to avoid AFK kick, then I kept running into RP encounters, which I didn't want to just evade by pretending to be AFK, so at the end, I just rage-quit and left it all to be ...

Also, even if I'd wanna play the current AI ID , I'm basically restricted to 2 ships, a fighter and a cruiser , cause I get technerfed with everything else, even if in RP I could make sense into having an AI ID Osprey ... which I have no intetnion to play as a Zoner, but as an AI ... I hope you see where I'm trying to get.

Edit: And thank you for assuming that I'm with the idea just for the sake of not having proper RP skills for it. Much appreciated.
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Messages In This Thread
The new-Harvester Lore - by SnakeLancerHaven - 07-06-2015, 03:30 AM
RE: The new-Harvester Lore - by Swallow - 07-06-2015, 08:32 AM
RE: The new-Harvester Lore - by sindroms - 07-06-2015, 08:34 AM
RE: The new-Harvester Lore - by shwasted - 07-08-2015, 02:04 AM
RE: The new-Harvester Lore - by sindroms - 07-06-2015, 08:45 AM
RE: The new-Harvester Lore - by Antagonist - 07-06-2015, 09:16 AM
RE: The new-Harvester Lore - by sindroms - 07-06-2015, 09:17 AM
RE: The new-Harvester Lore - by Antagonist - 07-06-2015, 09:27 AM
RE: The new-Harvester Lore - by sindroms - 07-06-2015, 09:41 AM
RE: The new-Harvester Lore - by Antagonist - 07-06-2015, 09:58 AM
RE: The new-Harvester Lore - by Echo 7-7 - 07-06-2015, 11:14 AM
RE: The new-Harvester Lore - by Oldum - 07-06-2015, 11:36 AM
RE: The new-Harvester Lore - by Echo 7-7 - 07-06-2015, 12:15 PM
RE: The new-Harvester Lore - by Oldum - 07-06-2015, 12:35 PM
RE: The new-Harvester Lore - by Echo 7-7 - 07-06-2015, 01:48 PM
RE: The new-Harvester Lore - by Oldum - 07-06-2015, 02:06 PM
RE: The new-Harvester Lore - by Jansen - 07-06-2015, 09:47 AM
RE: The new-Harvester Lore - by Sabru - 07-06-2015, 10:30 AM
RE: The new-Harvester Lore - by Antagonist - 07-06-2015, 11:12 AM
RE: The new-Harvester Lore - by sindroms - 07-06-2015, 10:47 AM
RE: The new-Harvester Lore - by Hannibal - 07-06-2015, 02:15 PM
RE: The new-Harvester Lore - by Antagonist - 07-06-2015, 02:17 PM
RE: The new-Harvester Lore - by Lythrilux - 07-06-2015, 02:21 PM
RE: The new-Harvester Lore - by SnakeLancerHaven - 07-06-2015, 02:24 PM
RE: The new-Harvester Lore - by Lythrilux - 07-06-2015, 02:28 PM
RE: The new-Harvester Lore - by SnakeLancerHaven - 07-06-2015, 02:37 PM
RE: The new-Harvester Lore - by Lythrilux - 07-06-2015, 02:42 PM
RE: The new-Harvester Lore - by SnakeLancerHaven - 07-06-2015, 03:01 PM
RE: The new-Harvester Lore - by Evo - 07-07-2015, 04:11 PM
RE: The new-Harvester Lore - by Coin - 07-07-2015, 05:33 AM
RE: The new-Harvester Lore - by SnakeLancerHaven - 07-07-2015, 02:40 PM
RE: The new-Harvester Lore - by Coin - 07-07-2015, 06:20 PM
RE: The new-Harvester Lore - by Alestone - 07-07-2015, 07:45 PM
RE: The new-Harvester Lore - by Antagonist - 07-07-2015, 07:08 PM
RE: The new-Harvester Lore - by Adam_Spire - 07-07-2015, 07:27 PM
RE: The new-Harvester Lore - by SnakeLancerHaven - 07-07-2015, 07:33 PM
RE: The new-Harvester Lore - by Evo - 07-07-2015, 08:53 PM
RE: The new-Harvester Lore - by Coin - 07-08-2015, 01:49 AM

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