Just sittin at home thinking about stuff. when a thought came along.
Commodity expenditure for a sense of realism in roleplay.
for example, having an Outcast/OC Guard ID would require Cardamine in the cargo hold for the reason that 1 unit of Cardamine would be used up every X minutes. If the Cardamine count reached 0, there would be a powergrid penalty on the pilot.
because if you're an Outcast, you need Cardamine to keep living. powergrid penalty would be the equivalent of the pilot's physical weakness without the drug, leading to an eventual death.
:::On another note, certain commodities can give the upperhand in battle. legal stimulants, as well as illegal ones, could give a pilot the edge in battle (powergrid boost, other modifiers?), or otherwise have an boost + drawback of some sort. Player bases could be able to supply them, it could add much more smuggling activity, police pilots more things to scan for, and overall a great sense of worth for commodities/trade. I also think it would be cool if scanning a base could be implemented (through a command of some sort, like TLAGSNET for the police) so that bases in House space can be made sure to have no illegal commodities. If they violate contraband laws, they can be fined and issued a removal of goods notice.