(07-08-2015, 05:11 AM)sindroms Wrote: The idea is sound, but people do not like limitations being put on them.
understandable. But it would make it easier to roleplay, or force as much, as any noob outcast pilot would soon learn that there are some things they need to consider when becoming a part of the Maltese navy.
if it were up to me, the expenditure could be as little as 1 unit per 10 minutes.
example:
(07-08-2015, 05:14 AM)shwasted Wrote: Outcasts ID
(Redirected from Outcast ID)
The Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads.
Requires 1 unit of Cardamine every 10 minutes.
Pilot carrying this unlawful ID is a member of the Outcasts, who:
Can attack any ships within their Zone of Influence, except transports.
Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
Can treat ships carrying Artifacts or Stabiline as combat targets.
Cannot ally with any lawfuls except with Bretonian lawfuls against other unlawfuls or Gallic Royal Navy only.
Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Magellan, Cortez, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
I'm also unsure if it would need to be implemented for every single ID - i think the requirement of food in a cargohold is unnecessary as a human only needs to eat every so often. although maybe for cannibals/cops, humans/donuts could be a thing.