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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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commodity expenditure for varying factions

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commodity expenditure for varying factions
Offline shwasted
07-08-2015, 05:28 AM, (This post was last modified: 07-08-2015, 05:29 AM by shwasted.)
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Posts: 21
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(07-08-2015, 05:20 AM)Evo Wrote: Simplicity is good, simplicity is great. This slaps too much complexity on a simple thing like just playing. Factions should not be discouraged from going out of their ZoI by any game mechanic. That would only require even more dev intervention on developments in rp.

with 1 unit per 10 minutes, it would barely discourage, but only suggest.
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Messages In This Thread
commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:08 AM
RE: commodity expenditure for varying factions - by sindroms - 07-08-2015, 05:11 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:14 AM
RE: commodity expenditure for varying factions - by Evo - 07-08-2015, 05:20 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:28 AM
RE: commodity expenditure for varying factions - by Alestone - 07-08-2015, 01:01 PM
RE: commodity expenditure for varying factions - by Deeceem - 07-08-2015, 05:49 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 06:54 AM
RE: commodity expenditure for varying factions - by Deeceem - 07-08-2015, 08:52 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 09:54 AM
RE: commodity expenditure for varying factions - by nOmnomnOm - 07-08-2015, 05:51 AM
RE: commodity expenditure for varying factions - by Evo - 07-08-2015, 06:02 AM
RE: commodity expenditure for varying factions - by Laura C. - 07-08-2015, 08:10 AM

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