• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 93 94 95 96 97 … 780 Next »
commodity expenditure for varying factions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

commodity expenditure for varying factions
Offline Deeceem
07-08-2015, 05:49 AM, (This post was last modified: 07-08-2015, 05:51 AM by Deeceem.)
#6
Member
Posts: 258
Threads: 19
Joined: Dec 2012

(07-08-2015, 05:14 AM)shwasted Wrote: it would enforce people to abide by their ZOI and base-docking limitations, but only by so much.

Right... so as GC I only could dock on Ainu Depot and Takeda Shipyard (in Tau 65, which at some point should get removed due to the guard system removal thingy) in the entirety of their whole ZOI, since they are also dependant on Cardamine and Ainu Depot (and Takeda Shipyard) is the only dockable place in their ZOI which actually sells Cardamine... So yeah... no... unless it would be a ammo type sold everywhere I'm against enforcing anything like that.

Also in general, according to FLStats there are 12 bases in the entire galaxy which actually sell Cardamine. One being in a guard system another being The Shrine in Unknown. Sure you could add more sell points, but that would screw with the economy and cause argueably work which isn't worth it.

Also the 1 unit per 10 minutes would interfere with inrp laws. Bretonia allows a total of 5 units, which would become quite problematic if there are any events happening between brets, oc and gauls for example.
Reply  


Messages In This Thread
commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:08 AM
RE: commodity expenditure for varying factions - by sindroms - 07-08-2015, 05:11 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:14 AM
RE: commodity expenditure for varying factions - by Evo - 07-08-2015, 05:20 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:28 AM
RE: commodity expenditure for varying factions - by Alestone - 07-08-2015, 01:01 PM
RE: commodity expenditure for varying factions - by Deeceem - 07-08-2015, 05:49 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 06:54 AM
RE: commodity expenditure for varying factions - by Deeceem - 07-08-2015, 08:52 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 09:54 AM
RE: commodity expenditure for varying factions - by nOmnomnOm - 07-08-2015, 05:51 AM
RE: commodity expenditure for varying factions - by Evo - 07-08-2015, 06:02 AM
RE: commodity expenditure for varying factions - by Laura C. - 07-08-2015, 08:10 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode