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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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commodity expenditure for varying factions

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commodity expenditure for varying factions
Offline shwasted
07-08-2015, 06:54 AM, (This post was last modified: 07-08-2015, 07:40 AM by shwasted.)
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Posts: 21
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Joined: Jul 2015

(07-08-2015, 05:49 AM)Deeceem Wrote:
(07-08-2015, 05:14 AM)shwasted Wrote: it would enforce people to abide by their ZOI and base-docking limitations, but only by so much.

Right... so as GC I only could dock on Ainu Depot and Takeda Shipyard (in Tau 65, which at some point should get removed due to the guard system removal thingy) in the entirety of their whole ZOI, since they are also dependant on Cardamine and Ainu Depot (and Takeda Shipyard) is the only dockable place in their ZOI which actually sells Cardamine... So yeah... no... unless it would be a ammo type sold everywhere I'm against enforcing anything like that.


Also the 1 unit per 10 minutes would interfere with inrp laws. Bretonia allows a total of 5 units, which would become quite problematic if there are any events happening between brets, oc and gauls for example.

Here's my counter argument -

An Outcast - heavy Cardamine user inRP - is usually seen flying a Sabre or ships of the like. A Sabre, even with a universal armor upgrade VII, has 50 units of cargo. He can have 50 units of Cardamine in his ship. If one Cardamine per 10 minutes is used up, our fellow Outcast can stay in space without docking for 50 * 10 = 500/60 = a little more than 8 hours. Not a problem. Even if he was being very active and his time limit was running out, not very hard to go to a base after hours of pirating/killing/etc and buy some cardy. It's all valid inRP, too.

your GC ID states:
__
Golden Chrysanthemums ID
The Golden Chrysanthemums are a revolutionary group who want equal rights for women in Kusari society. They promote Cardamine use in Kusari. They are allied with the Outcasts and the Blood Dragons.
Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:
Can attack any ships within their Zone of Influence, except transports.
Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
Cannot ally with any lawfuls except for the GMG and Interspace.
Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
__

nothing about not docking at any outcast or blood dragon bases, in particular, that provide cardamine. besides, i doubt any outcasts wouldnt dig a hot GC chick taking a pit stop for some drugs.

I'm against the idea of h-fuel in the cargohold as a requirement, because I would believe that inRP, when a pilot docks his ship onto a planet/station, he/she's refueled by the the stardock team and doesn't need to do any further work. or maybe ships are built in with solar powered engines, idk. either way, it wasn't needed to be done in vanilla or so far in discovery - no changes necessary. but i feel that if there's lore surrounding outcasts and GC pertaining to the necessity of cardamine pumped into their bodies during space travel, there could be a gameplay mechanic to support it, like there is a gameplay mechanic to support ship/equipment compatibility.

I brought out this idea as i enjoy a sense of realism in my games, and I assumed other people were on the same page. Realism makes things just that - more real, lifelike, believable. and I see the point of roleplay to be a form of realism as opposed to simple pew pew my skills are better than yours.

Yet, i am much more for developers working on more important things. i'd rather not waste anyone's time.

seeing that the majority of people posting don't like this idea, maybe it's not a good one.
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Messages In This Thread
commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:08 AM
RE: commodity expenditure for varying factions - by sindroms - 07-08-2015, 05:11 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:14 AM
RE: commodity expenditure for varying factions - by Evo - 07-08-2015, 05:20 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:28 AM
RE: commodity expenditure for varying factions - by Alestone - 07-08-2015, 01:01 PM
RE: commodity expenditure for varying factions - by Deeceem - 07-08-2015, 05:49 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 06:54 AM
RE: commodity expenditure for varying factions - by Deeceem - 07-08-2015, 08:52 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 09:54 AM
RE: commodity expenditure for varying factions - by nOmnomnOm - 07-08-2015, 05:51 AM
RE: commodity expenditure for varying factions - by Evo - 07-08-2015, 06:02 AM
RE: commodity expenditure for varying factions - by Laura C. - 07-08-2015, 08:10 AM

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