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commodity expenditure for varying factions

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commodity expenditure for varying factions
Offline Deeceem
07-08-2015, 08:52 AM, (This post was last modified: 07-08-2015, 09:16 AM by Deeceem.)
#11
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Posts: 258
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Joined: Dec 2012

(07-08-2015, 06:54 AM)shwasted Wrote: Here's my counter argument -

Not a single thing you wrote is a "counter argument" to what I said. Did you just simply not read or understand what I wrote or is the mistake on my end and I didn't type it out clearly enough?

(07-08-2015, 06:54 AM)shwasted Wrote: An Outcast - heavy Cardamine user inRP - is usually seen flying a Sabre or ships of the like. A Sabre, even with a universal armor upgrade VII, has 50 units of cargo. He can have 50 units of Cardamine in his ship. If one Cardamine per 10 minutes is used up, our fellow Outcast can stay in space without docking for 50 * 10 = 500/60 = a little more than 8 hours. Not a problem. Even if he was being very active and his time limit was running out, not very hard to go to a base after hours of pirating/killing/etc and buy some cardy. It's all valid inRP, too.

That would still break the Bretonian law and would still cause stupid, unneeded trouble inrp and oorp, since Outcasts currently are kind of neutral-ish... So in case of say a battle event in Bretonia where Outcasts and Bretonians would fight Gallics - for instance - they could only carry 5(!) units of Cardamine, because otherwise they'd break Bretonian law. Aka they would have 50 minutes to fly there (from Omicron Alpha, since it should still be the closest point where they could stock up on it), take part in the event and leave, before they run out. If they'd carry more they'd break Bretonian law.

EDIT: Just checked, the closest point would actually be Mactan Base in Magellan which reminded me that Lane Hackers would/could also be affected by your proposed change/idea.

(07-08-2015, 06:54 AM)shwasted Wrote: your GC ID states:
__
Golden Chrysanthemums ID
The Golden Chrysanthemums are a revolutionary group who want equal rights for women in Kusari society. They promote Cardamine use in Kusari. They are allied with the Outcasts and the Blood Dragons.
Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:
Can attack any ships within their Zone of Influence, except transports.
Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
Cannot ally with any lawfuls except for the GMG and Interspace.
Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
__

nothing about not docking at any outcast or blood dragon bases, in particular, that provide cardamine. besides, i doubt any outcasts wouldnt dig a hot GC chick taking a pit stop for some drugs.

Once again, did you read? Did I type unclear? There are twelve bases where you can buy Cardamine in the whole of Sirius. One legit one being in entire Kusari. There are no Blood Dragon or Outcast bases in the GC ZOI which sell Cardamine, nada. One base, that's it. One. Cardamine being sold on Blood Dragon bases would also not make sense, since they don't support Cardamine in any way. They merely hardly "tolerate" it in the hands of GCs only.

(07-08-2015, 06:54 AM)shwasted Wrote: I'm against the idea of h-fuel in the cargohold as a requirement, because I would believe that inRP, when a pilot docks his ship onto a planet/station, he/she's refueled by the the stardock team and doesn't need to do any further work. or maybe ships are built in with solar powered engines, idk. either way, it wasn't needed to be done in vanilla or so far in discovery - no changes necessary. but i feel that if there's lore surrounding outcasts and GC pertaining to the necessity of cardamine pumped into their bodies during space travel, there could be a gameplay mechanic to support it, like there is a gameplay mechanic to support ship/equipment compatibility.

I brought out this idea as i enjoy a sense of realism in my games, and I assumed other people were on the same page. Realism makes things just that - more real, lifelike, believable. and I see the point of roleplay to be a form of realism as opposed to simple pew pew my skills are better than yours.

So, following your logic an OC or GC could also find a random Joe dealer on every installation he/she docks on to get their Cardamine. You are kind of applying double standards here. Why is Cardamine different from H-Fuel and Oxygen in terms of your desired "realism"?

Don't get me wrong, I get the point. I also try to have relevant inrp cargo on my ships, if possible, but sometimes the game isn't built around it and it causes just a big, needless hassle. Also, I don't get how the "pew pew" comment is relevant in any way.

(07-08-2015, 06:54 AM)shwasted Wrote: Yet, i am much more for developers working on more important things. i'd rather not waste anyone's time.

seeing that the majority of people posting don't like this idea, maybe it's not a good one.

I don't dislike the idea, but currently - as I and others mentioned - it would cause more trouble and hassles than it's worth. People who try to keep up some sort of immersion or realism will continue to carry inrp cargo and those who don't will not.
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Messages In This Thread
commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:08 AM
RE: commodity expenditure for varying factions - by sindroms - 07-08-2015, 05:11 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:14 AM
RE: commodity expenditure for varying factions - by Evo - 07-08-2015, 05:20 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 05:28 AM
RE: commodity expenditure for varying factions - by Alestone - 07-08-2015, 01:01 PM
RE: commodity expenditure for varying factions - by Deeceem - 07-08-2015, 05:49 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 06:54 AM
RE: commodity expenditure for varying factions - by Deeceem - 07-08-2015, 08:52 AM
RE: commodity expenditure for varying factions - by shwasted - 07-08-2015, 09:54 AM
RE: commodity expenditure for varying factions - by nOmnomnOm - 07-08-2015, 05:51 AM
RE: commodity expenditure for varying factions - by Evo - 07-08-2015, 06:02 AM
RE: commodity expenditure for varying factions - by Laura C. - 07-08-2015, 08:10 AM

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