(07-15-2015, 09:42 AM)Antonio- Wrote: Oh right, you reminded me to make a thread about TZ.
On topic though, when I was flying Arrastra with drones back in the day (Yes, with dual missiles) , if I would duel someone I would use TS. Why? Because 3 weapons fire forward and 5 backward.
Now I don't fly SHFs but if I would chances are I'd probably use TS again because it's simply better. On terms of balance it makes SHFs not completely useless like they are since 4.85 apart from small periods of inbalance (like when missiles were OP).
As for fighters - I can't really see it working because they have so much guns and most of them have 0 or 1 turret. It does require mastering the aim though, not easy to hit without zoom out.
The point of using Steer with fighters is not to change the style of flying - one still does dog fight and circling around enemy and is still limited by ones arcs, though not as much as in flight mode when screen ratio plays role (I, for example, run it at 800x600 because of performance).
TS strategy for snubs is to do what they always used to do but with separating activities between ones hand making steering and aiming more INDEPENDANT, and this is the key advantage alongside with utilising a full potential of your arcs.
When adjusted one does predict moves and can aim conveniently.
Also there is a thing that is unlocked for TSing player - ability to barrel roll. When mastered it'd allow to face your enemy with the side of a ship that suits you at best, and it looks cool when you actually roll around.