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Ship-based technerf thread one billion

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Ship-based technerf thread one billion
Offline Blodo
07-19-2015, 01:30 AM,
#19
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

(07-18-2015, 04:20 PM)Karst Wrote: Tech combinations that would work without ship-based technerf include for example: Council guns on Bretonian lawful ships (would be 90% on BAF ID), Rheinland lawful guns on IMG ships (would be 90% on ALG ID), or Red Hessian guns on Z series ships (would be 90% with Molly ID).
What if I fly lets say a freelancer id with lets say any kusari hf/vhf and rheinland plasmas? So that I get a tiny shotgunning vhf that goes anywhere he wants. Balanced? Nah. The entire reason why ship based nerf was introduced as opposed to ID based nerf is that exact situation, multiplied by probably a hundred despite the effort in removing guns that were balanced to specific ships. Some factions might have a less restrictive ID that will allow them to create weird combos. So we can remove ship nerf, then the solution is that we basically puretech every faction out there (which is fine to me actually). If that is ok consider it removed.

It's not ok though, because a thread will immediately pop up asking to either return to shipnerf or loosen the restrictions. We can't loosen the restrictions due to balance issues, so the only solution therefore is to keep flip flopping on the issue.

Quote:The ship-based technerf plugin was written by Kazinsal and I suspect mainly implemented because it seemed cool that such a thing was possible.
To tell you the truth we specifically asked him to write this, because of the above mentioned issue. He hated writing it, he did it anyway, it was a good thing that he did despite the fact that the code could do with some improvements.

Quote:At the very latest with Haste's universal fighter gun efficiency formula, any argument based on balance is out the window as guns are all balanced the same way - fighter guns, that is.
Ship-based technerf is mainly relevant for fighters since bigger ships either do not need different equipment tech (transports, bombers) and or are highly restricted by ID-based technerf anyway (caps).
Guns are balanced the same way in terms of regions. So guns mounted on a ship from a different region can have wildly different result. Some might be ok, others might be bad, and others might be amazing. This will always be the case as long as some vhfs underperform/overperform in comparison to others due mainly to their shape which is a non trivial thing to fix (requires modeller who will work to exact specifications on dozens of models, and also throwing away various vanilla designs).

So from me this is still a no, sorry.
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Messages In This Thread
Ship-based technerf thread one billion - by Karst - 07-18-2015, 04:20 PM
RE: Ship-based technerf thread one billion - by Lythrilux - 07-18-2015, 04:22 PM
RE: Ship-based technerf thread one billion - by Kauket - 07-18-2015, 04:37 PM
RE: Ship-based technerf thread one billion - by Enkidu - 07-18-2015, 04:36 PM
RE: Ship-based technerf thread one billion - by Wildkins - 07-18-2015, 04:40 PM
RE: Ship-based technerf thread one billion - by Corile - 07-18-2015, 04:41 PM
RE: Ship-based technerf thread one billion - by Alley - 07-18-2015, 04:44 PM
RE: Ship-based technerf thread one billion - by SpaceTime - 07-18-2015, 04:47 PM
RE: Ship-based technerf thread one billion - by Karst - 07-18-2015, 05:32 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 05:48 PM
RE: Ship-based technerf thread one billion - by Antonio - 07-18-2015, 05:54 PM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-18-2015, 06:07 PM
RE: Ship-based technerf thread one billion - by Adam_Spire - 07-19-2015, 04:36 AM
RE: Ship-based technerf thread one billion - by Coin - 07-18-2015, 05:58 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 06:07 PM
RE: Ship-based technerf thread one billion - by Alestone - 07-18-2015, 08:28 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 08:31 PM
RE: Ship-based technerf thread one billion - by pillow - 07-18-2015, 06:20 PM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 12:01 AM
RE: Ship-based technerf thread one billion - by Blodo - 07-19-2015, 01:30 AM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 01:53 AM
RE: Ship-based technerf thread one billion - by Karst - 07-19-2015, 12:57 PM
RE: Ship-based technerf thread one billion - by Thyrzul - 07-19-2015, 09:22 PM
RE: Ship-based technerf thread one billion - by Blodo - 07-19-2015, 10:05 PM
RE: Ship-based technerf thread one billion - by Sabru - 07-19-2015, 01:40 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 09:28 AM
RE: Ship-based technerf thread one billion - by Adam_Spire - 07-19-2015, 01:15 PM
RE: Ship-based technerf thread one billion - by Sylvie557 - 07-19-2015, 09:35 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 09:38 AM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 09:41 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 10:26 AM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 02:58 PM
RE: Ship-based technerf thread one billion - by Sylvie557 - 07-19-2015, 03:01 PM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 03:03 PM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 10:04 PM
RE: Ship-based technerf thread one billion - by Lythrilux - 07-19-2015, 10:08 PM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 10:52 PM

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