• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 85 86 87 88 89 … 547 Next »
Ship-based technerf thread one billion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Ship-based technerf thread one billion
Offline Adam_Spire
07-19-2015, 04:36 AM, (This post was last modified: 07-19-2015, 04:40 AM by Adam_Spire. Edit Reason: sentence structure gooder )
#22
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

(07-18-2015, 06:07 PM)Fluffyball Wrote: The shipcompability is however something that I could never understand, beside obvious differences between Gallic and Sirian technology - which on the other hand should have 75% on the non-Gallic ID, since both Gallic, Rheinland, Corsairs, etc. technology is more or less based onto Alliance/Coalition tech.

Ever try to plug in a USA PC into a UK outlet? How about reading the resistor codes from civilian circuit components to military ones? Even most cars here are reconverted from Europe standards to American ones. How about incompatible programming codes and Software controls? Every single one of these aspects is a perfectly logical for technology, over a period of 400 years in the new Sirus sector to develop its own distinction.

Yes, a PC power supply has a switch in the back to make it work in both places
Yes they have alternative program Gui overlays that allow incompatible software to communicate.

Still with all that, the ship incompatibility makes sense.

If you were here years ago, as I presume you were under a different name, because you seem to know about the overpowered setups people would have from mixing tech. So I agree with you there. The IDs became meaningless when metagaming players, would produce a psudo RP chat, already pre planned, by giving the tech to players who wanted the tech. They didn't want the existing ID nerf to spoil their fun so by using the same psudo chatroom RP they obtained the official faction ID. Nerf gone, weapons to full power. This allowed those players to attack the enemies, of that faction unhindered, while the original Faction itself, could claim it bears no responsibility for the actions of "those darn rebels." It became such an epidemic that you had fleets of so called "Independent tech owners," waging hour long battles against each other while both official factions twiddles their thumbs and accused each other of even more metagaming. It's sounds complicated but it happened a lot.

On to the Tech Nerf. Every single tech nerf I find justified because there will always, always be a player base that just wants to break the faction rules while getting their daily dose of pewpew...who are actually players IN a faction who don't want the consequences of their actions to fall upon the guild leaders who made it possible in the first place. There are also people that just willy nilly buy mixed tech without telling anyone in hopes of getting the upper hand ( Ala Corvo ) and that caused enough issues as it is.

Having nerfs on the ID and Tech help limit that.
Reply  


Messages In This Thread
Ship-based technerf thread one billion - by Karst - 07-18-2015, 04:20 PM
RE: Ship-based technerf thread one billion - by Lythrilux - 07-18-2015, 04:22 PM
RE: Ship-based technerf thread one billion - by Kauket - 07-18-2015, 04:37 PM
RE: Ship-based technerf thread one billion - by Enkidu - 07-18-2015, 04:36 PM
RE: Ship-based technerf thread one billion - by Wildkins - 07-18-2015, 04:40 PM
RE: Ship-based technerf thread one billion - by Corile - 07-18-2015, 04:41 PM
RE: Ship-based technerf thread one billion - by Alley - 07-18-2015, 04:44 PM
RE: Ship-based technerf thread one billion - by SpaceTime - 07-18-2015, 04:47 PM
RE: Ship-based technerf thread one billion - by Karst - 07-18-2015, 05:32 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 05:48 PM
RE: Ship-based technerf thread one billion - by Antonio - 07-18-2015, 05:54 PM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-18-2015, 06:07 PM
RE: Ship-based technerf thread one billion - by Adam_Spire - 07-19-2015, 04:36 AM
RE: Ship-based technerf thread one billion - by Coin - 07-18-2015, 05:58 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 06:07 PM
RE: Ship-based technerf thread one billion - by Alestone - 07-18-2015, 08:28 PM
RE: Ship-based technerf thread one billion - by Tyria Regalia - 07-18-2015, 08:31 PM
RE: Ship-based technerf thread one billion - by pillow - 07-18-2015, 06:20 PM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 12:01 AM
RE: Ship-based technerf thread one billion - by Blodo - 07-19-2015, 01:30 AM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 01:53 AM
RE: Ship-based technerf thread one billion - by Karst - 07-19-2015, 12:57 PM
RE: Ship-based technerf thread one billion - by Thyrzul - 07-19-2015, 09:22 PM
RE: Ship-based technerf thread one billion - by Blodo - 07-19-2015, 10:05 PM
RE: Ship-based technerf thread one billion - by Sabru - 07-19-2015, 01:40 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 09:28 AM
RE: Ship-based technerf thread one billion - by Adam_Spire - 07-19-2015, 01:15 PM
RE: Ship-based technerf thread one billion - by Sylvie557 - 07-19-2015, 09:35 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 09:38 AM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 09:41 AM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 10:26 AM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 02:58 PM
RE: Ship-based technerf thread one billion - by Sylvie557 - 07-19-2015, 03:01 PM
RE: Ship-based technerf thread one billion - by Fluffyball - 07-19-2015, 03:03 PM
RE: Ship-based technerf thread one billion - by Antonio - 07-19-2015, 10:04 PM
RE: Ship-based technerf thread one billion - by Lythrilux - 07-19-2015, 10:08 PM
RE: Ship-based technerf thread one billion - by Haste - 07-19-2015, 10:52 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode