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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Transports.

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Transports.
Offline Karst
07-26-2015, 04:54 PM,
#4
Chariot of Light
Posts: 2,987
Threads: 214
Joined: Sep 2009

The only real issue I see is with 5kers.
If you choose a smaller transport, you're sacrificing profit and that's why you gain offensive potential.

The problem is that you do not sacrifice survivability by using a 5ker. They have as much or even more hull*bb leading to the situation that if you're being attacked by something you can't properly hit, a Shetland is a better ship for survival than a Shire.

Transports in general got a big buff when their thrust speed was increased and transport turrets improved, and even though there have been many balance adjustments since - such as fighter guns becoming a lot stronger - it's never really been balanced out.

Now people are surprised when cancerous cruiser piracy is commonplace, but that's an unsurprising effect of transports simply being too tough for most typical pirate ship classes to handle.

In essence balance could be largely restored by simply nerfing the hull on 5kers.

Edit: The situation you described in the OP, multiple transports getting away because they were covering each other, is intentional. That's the reward of teamwork.
It's solo transports getting away effortlessly because they're so durable that's a problem.

[Image: jWv1kDa.png]
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Messages In This Thread
Transports. - by Salmin - 07-26-2015, 04:22 PM
RE: Transports. - by Techpriest - 07-26-2015, 04:31 PM
RE: Transports. - by Salmin - 07-26-2015, 04:40 PM
RE: Transports. - by Karst - 07-26-2015, 04:54 PM
RE: Transports. - by Wesker - 07-26-2015, 04:56 PM
RE: Transports. - by Coin - 07-26-2015, 05:11 PM
RE: Transports. - by Antonio - 07-26-2015, 06:18 PM
RE: Transports. - by Pavel - 07-26-2015, 06:41 PM
RE: Transports. - by Tachyon - 07-26-2015, 06:50 PM

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