Option one is a total no from me, as it changes the whole Vanilla FL universe in favor of an non-vanilla faction.
Giving them Zoner bases and Zoner territory to act in it however they want is not acceptable.
Option two is much more fitting.
It must be done with maximum neutrality between two sides (Outcasts and Corsairs) and same treatment.
That means :
-Ditching the Outcast/Corsair (capital) ships/weaponry and using Neutral vessels/weapons.
-Allowing both sides to pass trough Theta with whatever they like, as long as they don't come near Zoner bases with whole fleets.
This is because you can't expect Zoners to put an end to Corsair-Outcast war.
They are not mad enough to get involved in it. They will rather keep what they can, then be crushed.
-Being a defensive faction, not offensive one. That means - no wars.
They should do anything to avoid an escalation, as any Zoners would.
In the future there can be a real war between Zoners and Corsairs as a whole.
But that time is not here yet, so you should not act like it is.
I don't know how 'fun' would this option be for it's members, as it wouldn't have as near as much PVP as now.
But, that's the whole point of Zoners, right?
The only other option that I see as acceptable is 'Defenders of Eta'.. Which wouldn't be really bad, I guess.
But it wouldn't bring anything new to the server/community.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.