(07-31-2015, 12:34 PM)TheFreelancer Wrote: That kinda defeats the pourpose of an LF then, being slow turning with powerful guns (also weak and crappy!) , I think you should keep the turning rates the same, and slightly buff the damage of the guns!
I was a long proponent of changing the types of light/heavy/very heavy fighter into something more akin to what Shattered Worlds used to have, which is multirole (VHF), interceptor (LF) and something else for HFs and SHFs that would fit into all this (never quite figured out what, toyed with idea of missile corvette for SHFs but it would probably be impossible to achieve in balanced manner), which would basically make the classes a bit more interesting than current progression of small fighter, less guns -> big fighter, more guns. This way each class would have a clearly defined strength and weakness, and encourage more combined arms approaches.
But yeah, it's just an old idea really.
(07-31-2015, 12:44 PM)sindroms Wrote: Actually, here's an idea.
Have you considered merging LFs with HFs and freeing up the current LF class (And gear class) for some completely different type of ship?
Two issues: a lot of LF models are too small to be used as HFs, would likely need to be discarded altogether. I'm not sure if a bunch of factions would be happy about that. Second one is we don't really have an idea of what new class we'd introduce, nor do we have models for it