(07-31-2015, 12:34 PM)TheFreelancer Wrote: That kinda defeats the pourpose of an LF then, being slow turning with powerful guns (also weak and crappy!) , I think you should keep the turning rates the same, and slightly buff the damage of the guns!
I was a long proponent of changing the idea of the monikers of light/heavy/very heavy fighter into something more akin to what Shattered Worlds used to have, which is multirole (VHF), interceptor (LF) and something else for HFs that would fit into all this (never quite figured out what), which would basically make the classes a bit more interesting than current progression of small fighter, less guns -> big fighter, more guns. This way each class would have a clearly defined strength and weakness, and encourage more combined arms approaches.
But yeah, it's just an old idea really, not getting put into practice now unless there is interest maybe.
I undestand where you're coming from, but tbh, it wouldnt fit wth the game, you could have a VHF with more guns and armour for the same price(a bit more acually) as a LF with less, but more powerful guns, and less armour, roughly the same agility and everything, they would just be a bit too underpowered tbh, but, im not a dev, so i guess its up to you!