(08-02-2015, 10:31 AM)sindroms Wrote: Are you, if you are more skilled in the pvp aspect of the game, entitled to come out on top?
Yes, otherwise there is no game. Why would anyone spend hours training to get better, then spend hours playing in the RP environment using those skills, if the game is balanced like ludo for 5 year olds and victory is random? No point in ever logging.
(08-02-2015, 10:31 AM)sindroms Wrote: However Discovery Freelancer is different.
No, it really isn't. If I wanted a pure roleplay experience, the Freelancer computer game is a terrible setting. You can type one line of text with no formatting options, while having to avoid NPC's and other stuff shooting at you. Even the scenery is terrible, planets the size of a space ship, every object is on the same plane and so on and so forth. Table-top roleplay or internet text based / forum roleplay is infinitely better.
Discovery IS a shooter, wrapped in a bit of text. Not the other way round.
(08-02-2015, 10:31 AM)sindroms Wrote: People who are bad at the pvp aspect of Disco want to be able to avoid such interaction or at least to have game mechanics where they can survive them if needed.
Not true at all. You see, at one point we were all bads. Some people are just stubborn (or motivated, depending on how you look at it) and they want to improve at everything they do. If there were a bunch of ez-win mechanics, I would have personally left after having played for just 1-2 months. If there is no scope to what you do, no means of actually getting better, why invest time in it? It's not about victory, it's about improvement. There were dudes who were god-mode to me, I just couldn't beat them no matter what I tried. To train and then being able to beat those same dudes is gratifying. There were fighting styles I just couldn't counter (there still is, which means I still have a lot of things to learn - and that means hours to spend in game), I didn't get what my enemy was doing and I died horribly with no chance of ever winning, but testing and finding my own counters and taking advice from people that are better than me helped me progress, and that's fun. I achieved something. I know I achieved that on my own, by my own investment and dedication; it wasn't handed to me by devs through bad mechanics. If it got it handed to me, I wouldn't want it.
It's not all about victory, believe it or not, but rather about how you achieve it.
(08-02-2015, 10:31 AM)sindroms Wrote: Okay, fair enough. But in that case, shouldn't players who are bad be protected and be just as well within the right not to become yet another statistic for the former?
Most decent PVP'ers would rather fight someone else that's equal to us or better. That's why we set up conn dates or log ships with the sole purpose of fighting specific players. The farming of the nubs is a thing for semi-bad PVP'ers.
I don't have a "right to win", but I don't want to play in an environment where there is no relation between the amount of time I dedicate to getting better and the actual results I achieve. That's Ludo or Snakes 'n' Ladders, and I think the majority of us have outgrown those games. As a side note, if you had spent your time practicing to get better, rather than look for shortcuts through bad mechanics (like missiles etc.) and terrible balance suggestions, you'd be an ace by now. You've only got yourself to blame.
EDIT:
(08-02-2015, 11:35 AM)Lythrilux Wrote: I don't care about winning, I only care about fun.