I guess I will play the devil's advocate here, but this is how I genuinely feel about gaming in general.
Yes, I play to win and while there might be some fun in the gameplay itself, if there's no winning, I could have probably been doing something else. And Freelancer's fighting system is very fun and very skillful, plus I've been playing this game for so goddamn long that I might just stick to it.
Overall as far as disco's RP is concerned (I'm massively oversimplifying here, but that's the essence of it), if we use it as an analogy to any paper RPG - in those all the conflicting decisions are based around your character's stats and the dicerolls. The better your stats, the easier the diceroll is to get a favourable outcome. In discovery the stats are replaced with however many people you can bring to the scene and diceroll is replaced with the pvp skill of each individual player. Sometimes there are random elements, like people eating nukes and whatnot, but they don't often change. If you want to influence your outcome in events and even general, spontaneous RP - you gotta #GetGud or you gotta have enough people.
@Edit: And while sure, writing stories and RP is fun and games, if Disco's snub pvp was removed or dramatically changed in some way, you wouldn't see me here anymore.