(08-02-2015, 03:52 PM)Sebastian Nobles-Stirling Wrote: I would define a gank as the willful intent to make an encounter so foregone that the other side has no chance regardless of RP, skill or any other variable.
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Ganking, as opposed to qq, is not about RP or blues. it is about abusing another player (not character, player) for your own enjoyment.
I wouldn't put it in a better wording myself. I define three types of gank myself:
1. Libertonian Overkill
2. Merchant Revenge
3. Just Blues
"Libertonian Overkill" is a more an unwilling situation, in which non-organized gank happens as players join the pew - kind of common "in the wild" and being kind of gray zone in here, since LR is usually having fun as well.
"Merchant Revenge" is one of the more abusive, yet not-so-common types in which, in revenge for being destroyed/pirated, player pop up with his friends in dreads to gank sole pirate as form of revenge.
The last one, with a charming name "Just Blues" is type of gank, which goal is to either distrupt the roleplay of two other parties or just simply to willingly overkill the smaller group with larger forces (being more scumbag version of option one).
The last type of gank is the most dangerous of all, because other parties or players might, especially after that gank is repeated, refuse to log stuff or even roleplay with certain faction/player/group of players.