Perhaps if there is a stronger party to protect the weaker one from to time could be helpful and interesting. Plus it could create more player interaction , which is Disco purpose. (stronger party than the weaker one , not necessarily stronger than the attacking one).
Quote:1) not get involved or 2) have an equal opportunity to escape without becoming a blue
Why would i interact with a pirate or another hostile party if i can just ...not get involved or escape easily ?
Although having an option not get involved in some way could be ..useful.
Perhaps create an secondary id that explicitly stated that the current player does not wish to participate in any PvP or RP ? Or something that marks PVP only , RP only and PVP/RP players ? And this way we all fly in space and fight in space without much changes to Disco ... i think.
Quote:fly ships which are pvp compatible and with a (relatively) low skill requirement.
Lastly if we have a veteran(or PVP god xD) player and a newbie both in "ships which are pvp compatible and with a (relatively) low skill requirement" it is again the same problem i think. Perhaps ships that reduce the skill gab ? But i think this will be insulting for all those who spent countless hours/days/months of perfecting their skills.