I was in a titanic Transport and took down two bombers. One took 30 seconds the other about 7 minutes.
The Bombers could easily have said that turret view is too OP and should be removed. I say if the 1st guy didn't underestimate me, I would have most likely been fighting two skilled bombers and not one. That fight could have easily turned in their favor.
I managed to evade a pirate in Omega 3 and made it to a station but was stuck in its auto dock sequence, unable to maneuver and pull away in time to find the dock spot , I died. I tossed a fit in my chair but it wasn't the pirate's fault and I didn't know where to dock. I never once thought I deserved to win. I didn't know the spot on that station to dock and I choose to run and not fight. Each action lead me to the inevitable end. I could have U-turned to the freeport or previous trade lane back to the freeport....you get the idea.
There was that fight you posted Draggy about that one Wilde ship in Penn, picking off ships left and right. The one you just barely managed to survive because his SNAC hit one of your turrets and not your ship. There was no deserving anything. The wilde pilot knew his ship and took advantage of everything they could.
I remember holding off 3 bombers and two fighters in Omega 7 a long time ago. This was when turret view was slightly new. They loved it and so did I. I died but it made the fight way better than a power battle. I don't think anyone felt they deserved anything but a good pvp combat where every player, even me, had to try something new. Turret view gave me a fighting chance and the bombers and fighters had to do a lot more dodging and maneuvering to get a good shot than normal.
I think what the OP is trying to put forth, is if I have a hyper omega doom ship and you have a star flyer, there is no way in New Jersey you and your starflyer should win. You should have seen the borderworld light fighter take down a Liberty Cruiser. I'm dead serious. I watched as this light fighter, virtually untouched by a rain of gunfire whittled the cruiser into oblivion. Who deserved to win? I think who ever can exploit (in a positive legal way) a normal in game mechanic they have the upper hand.
Winning is winning.
For a trade ship its docking to safety or avoiding the pirates
for a pirate its getting the cash or cargo.
For a bounty hunter its getting paid for a job well done.
Losing is how you personally define it. I think again the point may be that people expect an outcome over and over with the in game numbers, without the ingame time spent using those numbers effectively and adapting them to new situations.
Get a punching bag and when you "fail," in game, hit it and yell at the wall, dont take it out on a video game made like a decade ago.... Or the players who just happened to take you out.