(08-07-2015, 02:56 PM)Dove Wrote: My point is that collecting junk should be something for poor people. If it was something for rich people, house corporations would be doing it.
House corporations indeed do it as well. See DSE or ALG.
(08-07-2015, 02:56 PM)Dove Wrote: The right balancing would have been to make junk collecting something good for noobs to do near high activity zones (kind of what helium mining is now), which becomes replaced by raw material mining once they can afford better gear. Richer players could still be able to use the junker status to make their money with shady business using junkerdom as cover.
I don't really see how this is needed though. The place for newbies is with generic IDs, not with faction IDs. Turning the Junkers into a newbie faction seems illogical. The ID itself is meant to represent another form of roleplay, that of the quasi-lawful, not an ID which serves as nothing but a gateway into other factions.
(08-07-2015, 02:56 PM)Dove Wrote: If you were trying to make a point about something, would you elaborate?
I'm saying that it's perfectly fine for Junkers to mine/salvage Premium Scrap and make a profit.
Furthermore I'll go on to say that the problem isn't Premium Scrap at all. Premium Scrap when mined normally is just about as beneficial/detrimental as any other 'ore' commodity. The problem here is that Congress jumped aggressively to the point where the whole commodity had to be nerfed and the rest of the Junker playerbase suffered as a result.
(08-07-2015, 03:07 PM)Venkman Wrote: I was thinking, would it be a good idea to replace the Helium field in Penny with let's Scrap or P-Scrap? The newbs there would be -newbs- i.e. poor, as Dove said... "hauling junk" - "scrap" should be for poor people - newbs.
I agree, "rich" players can also mine scrap and transport it, but if the scrap field is in Penny the newbs would haul it more and therefore the Junkers would be what they should - "Junkers" .
The thing is Junkers aren't actually poor. They're a considerably rich faction that has a massive stake in the black market, underneath their legal activities (standard hauling, Salvaging etc.). If newer Junkers want mine scrap but have an easier time doing so, they can simply mine inside the field next to Beaumont Base and then sell it to the base once full. More lucrative endeavours of course have longer distances but also more lucrative sell points (shipyards). I don't really see how injecting the Junker NPC faction with newbies is really going to make them any more Junker than they are now, arguably they'd probably be less 'Junker' because the role-play standard in the faction would drop.