Previous Jobs/Roles: Freelance Bountry Hunter, Trans-System Cargo Pilot
Detailed Background, a Paragraph (the more we can learn about you, the better): I was born and raised on Freeport 14; I had to have been damn near 14 years old before I set foot on the hunks of rock the Houses call "Worlds". I can remember the feeling of real gravity, the sickness it brought to my stomach. My parents wanted to settle on Planet Los Angeles; I had other plans. I took my chances with a splinter group of Rogues and I haven't looked back. With all this war going on, I feel the only course of action worthy of a pilot like me in profit...in any way possible.
Why do you want to join the Junker Marauders? What can you bring to JM?: I can fly like the best of 'em, I can call the shots that need to be called and I can see profit in any venture worth the time. I feel like the Junker Marauders could benefit from someone with my experience in "profiteering".
:::]OoRP Form[:::
How long have you been playing Freelancer Discovery for?: Around 6 months, I have several VHF's and Transports I use on a regular basis. I've played SP/Vanilla Servers for around three years.
How long have you played a Junker character for, if at all? (Not important, it's just useful to know if you've played a Junker before. We accept both people who have and people who haven't played a Junker before): Never tried one! I like the lore surrounding them; survivors through and through. They seem to transcend that as well; not only do they survive, they profit from it.
In your own words, how would you define a Quasi-Lawful?: Follow the law, but know when to bend it. Pirating can be done through opportunistic means or through direct means. The difference is on HOW you approach a situation, not WHEN. It also means that a person should be mindful of the entire situation when it comes to politics and trade unions...alliances can change pretty quickly.
How familiar are you with the Borderworlds?: Familiar enough to nav thru without too much trouble, little enough to take helpful pointers from other players and clansmen.
How familiar are you with smuggling?: How do you think I afforded my first VHF?
How familiar are you with piracy?: Enough to know you need a good exit strategy, usually involving a lot of CMs and a whack load of missiles. I've got a bit of experience with attacking certain trade routes, all the while maintaining a neutral rep with the company I'm pilfering from.
What factions have you been in previously?: LPI, Freelancer, BMM and a RP faction based out of Penn. that assists new players with various missions.
Why do you want to join the Junker Marauders? What can you offer?: Big guns, a player who can commit to both night and day schedules (work allows me to do so) and a OORP sense of humor that borders on complete filth with a touch of class. That and my microphone isn't complete garbage.