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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Making 'Allowance'

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Making 'Allowance'
Offline Coin
08-16-2015, 03:52 AM,
#16
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Posts: 3,329
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Joined: Apr 2008

(08-15-2015, 04:03 AM)Snozzz Wrote: Up till this point 'allowance', shall we call it has been made for several oorp things on the grounds that they were 'work -arounds' for a flawed system. As some of them are now 'do-able' the 'allowance' should be rescinded. Two spring immediately to mind and I will start the ball rolling with them. But I would like everyone to bring up anything else that comes into this category. I've picked these because they seem reasonably universal.

1/ F1 in space should end, as there are cloaking devices to enable this kind of exit. No buts, if someone wants to lurk till next time, forget it. It does nothing but make everyone there pawn. End it .

2/ Allowing hostile parties to use jump gates (lane hackers only excepted). There are jump drives (as I'm sure I've said before). Yet again someone is being given an un-natural and undeserved advantage.

Oh dear heres number 3

3/ As fuel to run things Has been introduced. It should be applied in balance. If base shields need it to run, then so should ships (and for that mater power the weapons and engines of both too, to be in balance oc). Fuel consumption is woefully absent from the Sirius economy and politics in any real terms.

discus
1. to be fair to dc'd players, give a ten minute cooldown (like base idling) before the offending ship is boosted 150km above/below the plane. Much less expensive. Either way the message needs to change: "</target> fell into a hole in the space-time continuum" would be more pleasing to me.

2. i like the idea of disruptable gates balancing out non-usage by unlawfuls. Giving gates' and lanes' guns a buff (meaning that the gate or lane HAS to be disrupted) might dissuade campers, or at least keep them occupied.

3. Ships using fuel to power the powerplant is a nice idea - but it should be any form of fuel, not just He3, cos else the miners will do nothing else all day. Dockable gas miners would help a little, but we should ensure that they sell fuel and not the commodity, 'cos powertraders. A pob-built piece of equipt - fuel tank - would help increase range, but i'm envisioning a very modest fuel use, like 1 unit per system so as not to cripple the ships with very little space left after armour upgrades. One or two light fighters may need a small cargo buff to accommodate fuel

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Messages In This Thread
Making 'Allowance' - by Snozzz - 08-15-2015, 04:03 AM
RE: Making 'Allowance' - by zslayern - 08-15-2015, 04:07 AM
RE: Making 'Allowance' - by andy0514 - 08-15-2015, 07:57 AM
RE: Making 'Allowance' - by Sabru - 08-15-2015, 08:25 AM
RE: Making 'Allowance' - by Enkidu - 08-15-2015, 08:56 AM
RE: Making 'Allowance' - by Antonio - 08-15-2015, 09:44 AM
RE: Making 'Allowance' - by Dove - 08-15-2015, 06:14 PM
RE: Making 'Allowance' - by Jonas Valent - 08-15-2015, 10:33 PM
RE: Making 'Allowance' - by Vigilia.Procuratio - 08-15-2015, 11:02 PM
RE: Making 'Allowance' - by |nfrared - 08-15-2015, 11:02 PM
RE: Making 'Allowance' - by Binski - 08-15-2015, 11:05 PM
RE: Making 'Allowance' - by |nfrared - 08-15-2015, 11:05 PM
RE: Making 'Allowance' - by Vigilia.Procuratio - 08-15-2015, 11:15 PM
RE: Making 'Allowance' - by Antonio - 08-15-2015, 11:17 PM
RE: Making 'Allowance' - by |nfrared - 08-15-2015, 11:33 PM
RE: Making 'Allowance' - by Coin - 08-16-2015, 03:52 AM

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