Good point, however the overwhelming freedom can confuse some... that is the main reason I suck at PvP bigtime, cause I get way to many possibilities and I get distracted by the actual controlling of the ship... and can't aim at what I need to shoot.
However, if I personally have to choose between a game running on Unreal Engine , having pretty up to date surroundings and graphics overall, has what it needs, or a game that has engine kill, strafing , reverse or barrell roll ( which I never ever actually used in Disco ) than I think I can live without EK , Strafe and reverse.
Actually, why the hell is there reverse in Freelancer ? How do you actually achieve that in space ? Giant vacume cleaner in the back to pull the ship backwards ?